This is a medium challenge map with about 220 monsters on UV and an expected playtime of 20-30 minutes depending on how much you explore or die. It takes place in a fairly large and open area, but it's structured so that you are still guided along an intended path, and it's your choice to explore off that path or not.
Autophagy.WAD is an old school megawad aiming for a mixture of Evilution, Scythe, Demonfear, and other classic experiences. Levels range from very easy to moderately challenging. This should be played in dsda-doom -complevel 2. 33 retro maps with fast and intense action!
One last map before my surgery for scoliosis. This one's a small limit-removing stroll. Only 94 monsters. It should take you no more than 7 or 8 minutes to beat on your first go.
The Fight or Flight update, was the second major update for Team Fortress 2 Classic.
True to its namesake, it focused on content related to mobility, as well as several weapons and maps. Its flagship feature is the Jump Pad, an Engineer building that allows taking to the skies. The Anti-Aircraft Cannon was designed for Heavy to swat enemies out of the air, while the Twin Barrel affords Pyro greater mobility. The Brick gives Scout a hard-hitting projectile, while the Heavy gains Chekhov's Punch and the Pyro gains the Harvester - both weapons that store critical hits for later. Finally, L'escampette gives the Spy an alternate watch, allowing for easier escapes.
The update also introduces the Arena map Floodgate, the Four-Team King of the Hill map Frigid, the Payload map Jinn, the Four-Team Medieval Mode map Krepost, and the new Territorial Domination game mode with the map Caper.
Evil Dead: The Game - Who’s Your Daddy Bundle
Packed with fan favorites from the STARZ TV series, Ash vs Evil Dead!
- New Survivor: Brock Williams
- New Demon: Schemer
New Outfits:
- Ash: Ashy Slashy
- Amanda: Duty Calls
- Pablo: El Brujo Especial
A full Doom I E1 replacement that gimmick the original one BUT also take its own way, the theme stay mainly "Romero Tech" and retake the mains landmarks of the original maps to build another layout around it, but also take soft inspiration of E2. The main goal of this project was to catch a jovial tune for the sake of nostalgia.
Escape from Slime City is a short and linear Boom-Compatable singleplayer map set in the titular urban environment of SLIME CITY.
Fight hell's legions as you weave through urban streets and buildings while keeping your feet out of the toxic slime overtaking the city! Can you survive as you make your way back to your car parked on the other side of town? Can you find all of the Doomguy dolls scattered throughout the city?
Hotfix93 is a short and linear Boom-Compatable singleplayer map (bookended with even shorter, non-combat maps) set inside of Doomguy's PC!
Have you ever wondered what the inside of a computer looks like? Nobody truly knows. However, Doomguy is going to find out. After installing a DEMONIC VIRUS onto his UAC-DOS personal computer, Doomguy is left with no choice but go in there himself to clear them out.
132 short speed-maps + custom start map and end map, each made in two hours by 36 mappers for vanilla Quake. There were four episodic themes: Egypt, Runic, Koohoo, and Elder, and each episode is accessible from the start map hub.
Fight in Ukraine as a soldier of the Ukrainian special forces or the International Legion. Fight alone or with friends against AI enemies and other players to reconquer Europe.
You have heard rumors of demonic activity in an old gothic mansion. But there's more to it than meets the eye. Time to find out... What lies beneath. What Lies Beneath is a private project made by some of the contributors in Hellevator, Skulltiverse and Solar Struggle community projects. It features 11 maps created.
Medium-sized floating castle ruins map ("15-20 minutes") with an interconnected layout inspired by level design tropes in From Software's games. Requires Copper v1.20+
Cursed Halo is a mod for Halo: Combat Evolved Anniversary that turns the game into a chaotic experience. New Levels, Weapons, Enemy variations, Vehicles, etc.
DOOMIUM is a Community Project of megawad worth of short, explosive, and fun maps made by collective effort of 25 mappers, ranging from mini techbases to dimension-crossing temples and mysterious realms in search for the purest element of Doom.
OHM1 is a compilation of 33 maps that have been made in about an hour each. The idea of this "project" was to make a map in one hour, and then record yourself play the previous map that was posted.