You are a member of an elite strike team employed by the Japanese Americans Against Anime (J.A.A.A). Your mission is to prevent James the Dark Messiah of Anime aka. Jami Kun from releasing real life anime upon the universe. You will infiltrate James' stronghold (The Fun House), combat his cult of anime worshippers and alien allies, rescue hostages, and put an end to the threat of James forever.
A digital cataclysm has forced a reboot of all contemporary shooters. Heroes from different FPS franchises find themselves crossing paths back to their common ancestor game engine. They will compete to restore their source worlds and each rebuild their path home.
Heat up Devil Engine with Ignition! Featuring 6 new stages, a new ship and an all-star Arranged soundtrack, Devil Engine Ignition nearly doubles the amount of content in Devil Engine!
Inspired by LunchLunch's 10x10 Project and the Doomworld 1024 community projects, I decided to mash the two concepts together like chocolate and peanut butter.
Enter a Quake world of pure concrete, minimalist structures, and eldritch horror. What started as just a map for QBJ2 got out of hand and became a standalone episode.
Johou Battle is a bullet hell shoot 'em up game putting you in the shoes of Jotaro Kujo, the legendary fighter of Jojo's Bizarre Adventure fame or Ichirin Kumoi, a fighting spirit from Touhou Project, and pits you against the other! Take on a barrage of attacks based on those seen in Jojo's Bizarre Adventure: Stardust Crusaders and Touhou Project: Hopeless Masquerade in this challenging yet loving tribute to the two franchises!
Black Diamond is a set of 5 boom-compatible maps set in the cavernous void of the sea. Uncover a forgotten civilization on your quest for the Black Diamond, a mystical artifact said to let its bearer see beyond death.
Welcome fellow DOOMers. What you can see here is a labour of love from a variety of mappers, beginner to pro. The concept behind it? Each mapper has taken a specific theme, and then tried to make something nice looking, but also fun, within specific confines. This Doom II megawad is divided between chapters of varying difficulty, with each chapter using specific monsters and enemies, with the purpose of the whole thing feeling like a gradually more challenging adventure. While this is playable from pistol-start, it is mean to be experienced continuously in UV as it has been balanced for that purpose and that purpose alone.
Each mapper has taken a specific theme, and then tried to make something nice looking, but also fun, within specific confines (3072*3072 Grid or Smaller, bar some exceptions, and stock textures-only). This Doom II megawad is divided between chapters of varying difficulty, with each chapter using specific monsters and enemies, with the purpose of the whole thing feeling like a gradually more challenging adventure.
You have come to the territory of the digital circus where not friendly creatures live at all. Beat off all waves of enemies. Buy new weapons and hire allies.