A rather large, mostly outdoor map, designed for classic duke and taking full
advantage of the new build limits.
So expect some big outdoor locations and the freedom to roam and stroll around a lot.
Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a warzone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2 features a slew of potential clients, all willing to pay you to do their dirty work. Dirty deeds, done for exorbitant fees. These are world powers with deep pockets, deep grudges, and enough arms and ammo to start World War III. This is your kind of environment. Mercenaries 2 features the latest and most dangerous in civilian and military tech, everything from shiny new sports cars, to the future-tech satellite-guided bunker-busting mini-nuke. Tanks, APCs, boats, luxury automobiles - you name it, you can have it delivered to you in real time. And if you run out of cash you can always 'acquire' the gear you need in the field. If you see it, you can buy it, steal it, or blo
Results of the 2008 remix competition at Func_Msgboard: five remixes/remakes of original id maps.
e2m1rmx by Spirit
e3m4rmx by Willem
e3m5rmx by Speedy
e4m1rmx by RickyT23
e4m7rmx by Zwiffle
The introduction of the Icarus MK.1 rocket pack allows infantry to access hard to reach places, hastily escape through the skies or launch attacks or sniper fire from mid-air positions! Press and hold the R2 button to soar upwards, and release the R2 button to descend. Press and hold the L2 button to lock in your current altitude. To dodge locked-on enemy rockets and missiles, simply boost in any direction to break the missile lock.
This GZDoom megawad is a retrospective show of the classical Doom from the height of today's abilities of "zdoom in doom" format.
Basically it is in "zdoom in doom" format, but with some gzdoom features and Decorate.
There are no scripts, detail is medium and jumps and crouches are not allowed for forcing you to feel Doom.
Vampire Rain: Altered Species is a Playstation 3 port of Vampire Rain.
Gameplay is in the third person, and involves a lot stealth play, similar to the Splinter Cell and Metal Gear Solid series, with some platform, exploration and combat-style elements too. Players often need to take advantage of the darkness to stay undetected for an entire mission. This is further encouraged to exceptionally strong enemies and the lack of effective close-combat weapons for a large part of the game. The arsenal includes a handgun, sub-machine gun, assault rifle, shotgun, sniper rifle, anti-armor rifle and a UV Knife. Traps are more effective and large groups of Nightwalkers can be taken out all at once by killing the master known as the Prime Walker.
Galaga Legions is an Xbox Live Arcade exclusive video game created by Namco Bandai Games. The title was developed by the same team who created Pac-Man Championship Edition. This game is also included in the Namco Museum Virtual Arcade collection, and in Pac-Man & Galaga Dimensions for Nintendo 3DS. A DX version of the game was released on Xbox Live Arcade as part of the Namco Generations series on June 29, 2011, with the PlayStation Network version released in August 2, 2011.
The Heavy Update, officially known as A Heavy Update, was the third major content update for Team Fortress 2.
The focus of the update was the Heavy class. As was customary, three new weapons for the class were revealed, and the slowdown mechanic was introduced. To accompany the Sandvich consumable weapon, Meet the Sandvich was released alongside the update.
A new game mode, Arena, was introduced. It focused on combat between the two teams and brought five new maps to the game. Two other maps, Badwater Basin and Steel, were also included.
The follow-up to "Code of Honor: Foreign Legion," the new Code of Honor 2: Conspiracy Island immerses players in extreme action as they try to save the region of Guiana after a terrorist group apprehends an experimental nuclear reactor. On the coast of South America, in the quiet region of Guiana, lurks a deadly terrorist group. The Global Revolutionary Front rebels are heading to the Isle of Ile Royale to gain control of an experimental nuclear reactor. A series of events including the stealing of the nuclear reactor thrusts the whole territory in extreme danger. It is up to the Foreign Legion to capture the terrorist group and save the day. The player becomes a member of the Foreign Legion and heads into battle to conquer the enemy and save Guiana. Using military skills in order to overcome the terrorist group, the player has to think fast in order to stay one step ahead. The player is forced to perform under intense pressure with no time to spare in regaining control of the reactor. The clock is ticking, can the
Two-map SP unit: a large medieval dungeon in an underground lava cave (using rtGnosis textures), and a medium sized IKbase-themed stargate facility. It comes with a couple of new sounds and a custom skybox.
The plot sees players, in the role of a navy captain, sent undercover in the Caribbean to retrieve an artifact known as "The Key of Dreams" from notorious pirate Blackbeard.[5] The story mode takes place over 10 levels.
Players directly control a sailing ship, seen from an overhead view, to do battle with. Players can recruit various crew members, such as navigators and master gunners to upgrade the abilities of their ship, in addition to their weapons which include cannons, mines and rockets.
In addition to the story mode, Pirates: The Key of Dreams also features a single player skirmish mode, where the player battles the computer in a variety of arenas, as well as an offline multiplayer battle mode that supports up to four players. There will be 35 skirmish/multiplayer battle maps in addition to bonus ships not selectable in the story mode.[6]
These are my two maps "Thunderpeak powerplant" and "Termination" from the recently released Zpack community project!
Since there seem to be quite some interest in it, I decided to release those two maps as a standalone project.
Doom 64 EX is a reimplementation of Doom 64 by Samuel "Kaiser" Villarreal. It is based on Doom3D, though rewritten for OpenGL rather than DirectX, and including some bug fixes from Boom and MBF. It aims to recreate the look and feel of Doom 64 as closely as possible, based on specifications obtained through reverse engineering, similarly to how Kaiser also created SvStrife.
The first public version of Doom64 EX was released on July 10, 2008.
Compared to the Doom 64: Absolution TC, the principal difference is that Doom64 EX uses the original data. A tool provided with the port can create a DOOM64.WAD IWAD from the ROM.
Doom 64 plays almost identically to earlier games in the Doom series; the player must advance through numerous levels fighting demons, collecting weapons and keys and hitting switches in order to reach the level's exit while surviving deadly traps and ambushes. Changes were made to the Doom engine for use in Doom 64, and gameplay elements were altered.
Weapons
All the weapons from the original gam
Monster Madness: Grave Danger is a video game for the PlayStation 3. Developers Psyonix took Monster Madness: Battle for Suburbia and ported it to the PlayStation 3, adding 25 new challenge modes, 4-player online co-op for the adventure mode, reworking the control scheme, adding 100 character-specific purchasable accessories, new unlockable character costumes, and changing the camera system.[2] While Battle for Suburbia was originally developed by Artificial Studios, publisher SouthPeak Interactive brought the title to Psyonix to rework the core gameplay and port the game to the PlayStation 3.
On 2 February 2011, it was announced that Monster Madness would be ported to Android.[
A bullet-hell shooter from Aqloopand the sequel to Twilight Insanity. It is notable for non-linear branching routes, where character choices, character behaviour, dialogue choices and player skills impact the levels played, boss battles, plot progression, and endings obtained.
Choke on my Groundhog, You Bastard Robots is twin-stick shoot 'em up. Each time you die, your previous playthrough returns as a copy to assist you. The number of ghost allies increases with each new life making the player stronger with each death.
"A large tower-like Quoth single player map with an unusual texture theme and independent puzzles/traps routes," originally started for the Vertical Competition (=768*768 base with unlimited vertical height, no player teleportation).