The Vehicles Pack is a collection of highly specialized vehicles. Not normally deployed on missions with Helldivers, they are excellent assets for when you need some fast transportation or some heavy armor.
The Pilot Helldiver is specially trained to operate the wide arsenal of vehicles available to the Helldiver troops. Especially trained in the use of the EXO-48 'Obsidian' Exosuit, Pilots are some of the few that are given the honor of using this heavily armed monster.
The Weapons Pack is a collection of weapons not normally issued to Helldivers. The weapons are both ultra modern experimental weapons and tried and true workhorses in new formats. The Weapons Pack contains: PLAS-1 ‘Scorcher’: The first ever Helldiver issued plasma weapon.
Specially trained in scouting and assassination of high value targets, these Rangers are the first to drop into the unknown. Ranger training was standard procedure for all Helldivers in the early days of Super Earth, but has now become rarer. The Ranger Pack contains: The Ranger Uniform, a cosmetic helmet, armor, and cape.
Specialized equipment for the Helldiver that truly needs to hold ground. With this pack it is significantly easier to hold your ground against the enemies of mankind. The Entrenched Pack contains: AT-47 Anti-Tank Emplacement: A well armored emplacement that has to be operated manually.
Equipped with specialized measuring gear, these Helldivers excel at landing precision strikes in a shorter time than other Helldivers. When you absolutely must hit with your stratagem, and in a timely manner, this is your Helldiver.
Helldiver Specialists are highly trained offensive support operatives. They specialize in the use of Stratagems and supportive fire. They are specially trained to receive enhanced air support.
The Specialist Pack contains:
- The Specialist Uniform (Helmet, Armor, and Cape)
- LAS-12 'Tanto': An ultra compact laser SMG with extremely limited range. The short focused beam is very powerful to compensate for the short engagement envelope.
- Close Air Support: An 'Eagle' delivers a powerful strafing run followed by a pair of anti tank missiles. Effective at damaging almost all targets it does however have the drawback of being slightly unpredictable.
Helldiver Demolitionists are experts at tearing things down and blowing things up. They are rumored to be uncareful when handling explosives, though this is most likely just their familiarity with explosives being misinterpreted.
When you need to move fast through difficult terrain, the Terrain Specialist is the Helldiver to call upon. Equipped with all weather gear and boots capable of compensating for difficult terrain, they feel at home in any environment.
The hazard operative Helldivers are trained in chemical and biological combat and protection. Sometimes shunned by fellow Helldivers for their use of inhumane warfare, many a Helldiver is happy to have them on the mission when it comes down to life or death. It's not like the enemy is Human after all.
The Pistols Perk Pack is a collection of unique non standard sidearms. These are normally not issued to Helldivers due to their specialization compared to the more rounded P-2 ‘Peacemaker’.
The Pistols Perk Pack contains:
- P-6 ‘Gunslinger’: A heavy sixshooter revolver. The aptly nicknamed 'Gunslinger' revolver might seem flashy, but packs a proper punch and comes with built in lasersight.
- FLAM-24 ‘Pyro’: A compact flamer with the same power as the unupgraded FLAM-40. It has shorter range and very limited ammunition compared to it’s larger cousin, but is very handy when you’re on the move.
- PLAS-3 ‘Singe’: A plasma pistol based on the experimental technology of the PLAS-1. It fires superheated gas that explodes on contact with its target. Not recommended for point blank range, but a powerful weapon in its own right.
If you just can't get enough of taking pictures of your food and making it look more magenta, InstaDoom is for you! Play Doom with any of the 40(!) official Instagram filters! Memento Mori with Mayfair! Requiem with Rise! Icarus with Inkwell! Alien Vendetta with Aden or Valencia!
Also Includes: Selfie Doom: Buddy Adding Edition! Indulge your narcissistic urges even in the deepest corners of Hell! With the new multiplayer compatibility, take group selfies in front of famous landmarks! As seen in Le Monde!
9 maps (+1 secret) which rely solely on stock Duke3D assets in the making for 10 years. A special feature of this addon are its high-detailed sector-based cars and the fact that the levels are based on real locations (in Tampere, a city in southwest Finland)
DARIUSBURST Chronicle Saviours is the latest installment in Taito's DARIUS series of arcade-style shooting games. Blast hordes of alien sea-monsters, and blaze your own trail through branching environments.
Dariusburst: Chronicle Saviours is a horizontal scrolling shooter developed by Pyramid and published by Taito. It forms part of the Darius series.. Like previous Darius games, Dariusburst is an offbeat sci-fi shooter set in outer space with aquatic-themed (typically fish-shaped) robotic enemies. In keeping with tradition, the game also features branching paths instead of the linear progression found in most video games
Limited Run physical release.
NOVA II: New Dawn is a limit-removing megawad released in 2015. It is the sequel to 2014's NOVA: The Birth, and follows the same concept of being predominantly made by Doomworld users who were newer and/or inexperienced with mapping.
The Realm of Parthoris is an episode one replacement for Heretic, created in 2015 by the Doomworld community, led by Jeff King (Egregor). It requires a limit-removing port that also features Heretic support to play. Development began on January 27, 2015, with the aim of creating a full Heretic megawad, but due to a lack of interest from mappers, the project was scaled down to a single episode
The first in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 12 maps. These maps are designed to be played from pistol start.