This project contains 32 maps in the main wad, plus an additional 6 that didn't make the cut contained in the extra wad. Inspired by projects like MAYhem 2048 and Congestion 1024, we sought to make a project with similar restrictions: make a boom-compatible map where the playable areas are within a 2048x2048 unit space and optionally use textures from gothictx.
HeXen: Descent into the Abyss is the recent entry in my Heretic/HeXen mappack series. Descent Into the Abyss serves as a prequel to explain some events in Tower of Chaos: Special Edition that would otherwise remain unanswered until the next sequel to the story that picks up where my third mappack, A New World ended. This may sound like you need to play my previous works before tackling this, but don't worry because the story told here is still self contained enough that you will understand it.
This continues right where the last part left off. You finally know why Froyd Eenakee is after you and the human race, and you know there's a very big ticking clock looming above your head.
Luckily, in his arrogance he was stupid enough to let you go. You made your way out of the alien hive back on the streets, so there's no time to loose.
Try to reach 'The Kompleks', descent into the epicenter of the quake and find the doomsday device before it strikes again!
Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.
This is a set of 7 levels for Doom 2 inspired by the gameplay style of Scythe - short, straightforward, and fast paced, with plenty of action and challenge. While the first Glaive was techbase themed, this set is hell themed and aims to be much harder.
180 Minutes Pour Vivre is a collection of 32 new Doom II maps put together by the French Doom Community & friends.
Loosely following the recipe of the 3 Heures d'Agonie speedmapping series, this mapset makes use of a few extra assets to introduce a fresh, unusual, and definitely eerie setting.
MAYhem 2020: Something Something Hindsight is a 48-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums. It is the ninth installment in the MAYhem series, and was led by James Caldwell (Obsidian). This time the levels are limited to a maximum of 20 sectors.
Rampart’s arriving in Season 6 to give things a little boost. Get acquainted with Rampart and Sheila when Season 6 launches on August 18. Plus get ready for a new weapon, a new Crafting system, Battle Pass, Ranked updates and more!
Made in 77 hours and 49minutes for LOWREZJAM 2020.
The game is limited to a resolution of 64x64 as per the rules.
There was no theme but I went with some of the suggested ones like:
You Are The Weapon - "professional" gun user.
Infiltration - your mission is to infiltrate a castle.
Hyper Scape was the one and only urban futuristic free-to-play Battle Royale where 100 contenders engaged in first-person close-quarters combat and fast-paced matches to become the next global superstar.
It shut down on the 28th of April, 2022.
This is a very big outdoors map containing various locations such as some temples, caves, volcano, cementery, colisseum... The map focuses on two concepts: exploration and intense action. There are no puzzles or thinking, just find the keys and make it to the end while exploring the different locations of the map.
The goal with this project was to create a set of maps that one could UV MAX in a reasonable amount of time, hence the name. Scythe was the main source of influence.
One day you're at home watching TV when you suddenly need to take a shit. You go to the bathroom to discover that you're out of toilet paper, so you decide to go to the store to get some. When you get to the store, you find out that it's crawling with demons. Looks like Hell has invaded. Again. You grab your pistol and go on yet another ridiculous adventure.
False Destination is part of a larger unfinished mod that was supposed to tell the story of Gordon Freeman found himself in the wrong place at the wrong time.