dead.air is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron. It was released in December 2016 and is the spiritual sequel to his map dead.wire. It received one of the 2017 Cacowards and reached second place in the Vine Mapping Contest 2016.
dead.wire is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron.
The map was granted one of the 22nd Annual Cacowards, and was featured in Doomworld's Top 100 Most Memorable Maps, placing 63rd. In December 2016, it received a sequel, dead.air.
This Special Edition includes: Crysis, a bonus DVD with the "Making of Crysis", trailers and concept art, an art booklet, the official soundtrack by Inon Zur and an exclusive in-game-vehicle for multiplayer matches.
Genocide is featuring tough and violent gameplay and stereo sound, Genocide pits you against a range of bloody, demonic creatures created using TruLife, delivering the most
disturbingly realistic characters yet seen in a videogame.
In addition, Genocide features an intuitive control method, giving the player complete
360 degree movement freedom; an integrated easy-to-use editor allows you to create,
modify and distribute your own levels and more. Full in-game help is available.
What does Temple of the Lizard Men 5 bring to the series?
- Larger and more complex maps.
- Two hub maps allowing the player to choose which level they want to play first and in whatever order they want.
- At the end of each map, there is a puzzle item the player will pick up and use within the hub levels.
- Less arsenal that requires reloading (More runnin' n gunnin'!).
- Smaller wad/pk3 file size.
- Expands compatibility from GZDoom 1.8.2 to the current version of GZDoom.
- Compatible with Zandronum 3.0
- Compatible with LZDoom
Temple of the Lizardmen 4 is the fourth entry in the Temple of the Lizardmen series of mods. This entry was intended to combine the more action packed style of Lizardmen 2 with the more atmospheric approach of the third title, with the goal of creating an invigorating experience for the player
Temple of the Lizardmen 3 is a 32 map wad and the third entry of the Temple of the Lizardmen series of Doom wads known for borrowing elements from the Unreal games
Return to Hadron is a work in progress remake of ConC.E.R.N.ed, a Doom megawad created by Matt Powell (cannonball) for limit removing source ports. The first episode was released in 2015 and was later named as a winner of the 22nd Annual Cacowards. Powell released a second episode in late 2016, which was a runner-up for the 2017 Cacowards. On September 1, 2020, episode 3 was released which, again, reached runner-up status at the 2020 Cacowards. Episode 4 was released on October 22, 2023.
Don 2: The Game is a third-person action tie-in game for the 2011 film "Don 2: The King Is Back" developed by Gameshastra and published by Sony Computer Entertainment. The game loosely follows the plot of the film, with Don fighting back against his back-stabbing henchmen, European cartel bosses, and old enemies from the first film.
Don 2: The Game is notable for being the last first-party release for the PlayStation 2.
Eternal War: Shadows of Light is a Christian-themed first/third-person shooter running on a modified Quake engine. Eternal War expands upon the gameplay formula of Quake by introducing additional features and playing modes.
Mike's journey spans 17 levels, which can be completed either in single-player mode or in co-op with other players. There is also another game mode called Flood, which involves fending off waves of demons and sealing the gates through which they come. This is primarily a multiplayer mode, but it can also be played with friendly bots.
The game's setting has strong medieval fantasy motives. The eight weapons at the player's disposal either come from a medieval arsenal (dagger, crossbow, sword) or are various holy spells like Smite and Trinity Blast which are powered by manna. Essentially, most weapons function similarly to those of Quake. However, each also has an alternate firing mode that can be toggled at any time. Alternate attacks deal more damage at the cost of increased ammo consumption.
Temple of the Lizardmen 2 is a ten-level PWAD by Alando1, released in 2010. It received mention in the Cacowards feature that year as not quite a runner-up, but a recommended play as well-made and "really fun".
The mod includes a complete set of replacement weapons and monsters, and a handful of new powerups. Dead marines with PDAs are also encountered. Difficulty settings have been renamed to Easy, Medium, Hard, and Hell Revealed.
The author states that gameplay is meant to meld Doom with Unreal, although some resources are obviously copied from Doom-related titles, e.g. the Super Minotaur (Maulotaur), invulnerability ring (Ring of Invincibility), and Serpent Staff.
According to its readme, Temple of the Lizardmen 2 is compatible with GZDoom versions 1.3.7 through 1.4.2.
In 2017, an expansion pack to Skulldash, entitled Skulldash: Expanded Edition was released, allowing the mod to be played in GZDoom, and featuring an additional eighteen levels created by O'Sullivan and various mappers from across the Doom community. The mod is intended to be played using the OpenGL renderer, with the effects of the software renderer ranging from sub-optimal visuals to major graphical glitches on some maps.
A full, modded Campaign featuring tweaks to weapons, vehicles, AI, scenarios, encounters, and more, to help the game reach its full potential through being more fun and fair while still challenging and faithful to the OG experience.
A full, modded Campaign that tweaks the sandbox to make a more gratifying and decision-based game, where every piece of that sandbox has a distinct role. As well as adjusting Legendary difficulty to be less frustrating, but more fair while still challenging.
Skulldash is a megawad and time-trial styled gameplay mod for GZDoom (3.2.0 and higher) created by Joshua O'Sullivan (Dragonfly). The original version, containing 32 levels, was released on 22 October, 2015, and ran on the Zandronum source port. This first release went on to win one of the 22nd Annual Cacowards.
DOOM meets Deus Ex.
This map is a love letter to cyberpunk genre as a whole and the Deus Ex franchise in particular.
Using the whole new set of custom made textures, the project aims to recreate the look and vibe of an unethical
near future corporation run by the forces of hell.
This is an exploration-heavy map that has multiple ways to progress through.