An attempt for an artists project using the wellknown doom engine and
wellhacked internal formats. No blood-feast!
About 20 artists have been invited to exhibit in the virtual museum located
in the Brucknerhaus in Linz, where every year an exhibition for the worlds
greatest computer art contest, the prix ars electronica is celebrated.
So people around the world who cannot come to Linz this time participate at
the exhibition in the virtual Brucknerhaus. All the artists are there
virtually (at least there heads and projects). Some personally, some
computer generated. Max. 4 of them on the net, the other 20
as monsters. And have fun interacting with the different projects, be an
artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik.
Untitled Game was made just as game modifications began to gain widespread recognition as an art form unto itself. JODI made the piece by altering the graphics of Quake as well as the software code that makes it work. Their mods reduced the complex graphics of Quake 1 to the bare minimum, aiming for maximum contrast between the complex soundscapes and the minimal visual environment. For the mod 'Arena,' JODI took this principle to the extreme: they completely erased every graphical element of the game, turning monsters, characters and backgrounds all to white. The more psychedelic 'Crl-Space,' the earliest of the set, is not based on a static image. Instead, it features a swirling black-and-white background. The game engine generates this effect as it continuously tries, and fails, to visualize the interior of a cube lined with black-and-white wallpaper.
Everything I Do is Art, But Nothing I Do Makes Any Difference, Part II Or: How I Learned to Stop Worrying and Love the Gallery is the second in a series of playable levels for the popular first-person shooter video game, Half Life 2. This version was made for the 2006 Undergraduate Exhibition at the School of the Art Institute of Chicago. The entire 50,000+ square foot gallery has been meticulously modeled, along with some of the artwork from the show.
Sod is an extreme modification or "hack" of id Software’s action game Wolfenstein 3D, in which the goal was to escape from a Nazi dungeon. In Sod, Wolfenstein 3D’s representational renderings (considered state-of-the art at the time of the game’s release in 1992) have been replaced by pure geometrical forms in a limited palette of black, white and gray. The result is a game space that is loosely architectural and extremely disorienting; it is easy to get lost, and it can be difficult to distinguish the walls from the targets one is supposed to shoot. Paesmans and Heemskerk complement the game-play difficulties with a cryptic interface (setting game preferences is no easy task!) and tongue-in-cheek game instructions along the lines of "If you are tough, press N. If not, press Y daintily." With its stark elegance, Sod offers a compelling alternative to the computer game industry’s mindless pursuit of representational realism.
D-Day: Normandy is a first-person shooter set across all theatres of war in World War II, originally developed as a Quake II mod in 1999 and later released as a free standalone game.