Airwolf, based on the Donald Bellisario 80s TV show about a hi-tech military helicopter solving Cold War era missions, is a horizontal shoot-em-up. Kyugo Boueki originally created it for the Arcades in 1987 and it would receive an NES home version the following year. It is not to be confused with the 1989 Airwolf licensed game from Beam Entertainment and Acclaim.
The player receives their mission via an introductory cutscene, chooses the weapon load-out for the Airwolf that best suits the kind of resistance they're likely to face (so an emphasis on bombs if there's expected to be a lot of ground units) and is sent off to complete the mission.
For the boss battles, the game will occasionally switch to a first-person view in which the controller guides a set of crosshairs on screen. The goal of these battles is to shoot down each element of the boss (guns, etc.) as well as any projectiles the boss sends the player's way.
Blastar was a game written by Elon Musk in 1984 (at the age of 12). The source code was published in a magazine and he received $500 for it. Ashlee Vance's Elon Musk: Tesla, SpaceX and the Quest for a Fantastic Future includes a reproduction of the page from the publication where it appeared. This version is based on that listing.
Elon has since moved beyond 8-bit spaceships.
"[It was] a trivial game... but better than Flappy Bird."
--Elon Musk
This tells a short story about a marine who got into the trouble at the TNT corporation base. It consists of three levels, the first of which is a short intro.
In this intense and thrilling zombie survival game, players must use their wits and quick reflexes to stay alive in a world overrun by the undead. With limited resources and endless hordes of zombies, players must scavenge for supplies, build their defenses, and work together with other survivors to stay alive. But beware, as danger lurks around every corner and any misstep can mean certain death. Will you be able to survive the zombie apocalypse?