Episode with six medium-sized levels including a start map and a boss map. Each level follows an individual textures theme/style: a base, a metal/runic sewer, an Ebon castle, a stone/brick fortress, and a void map.
Community mapping event organized at 4chan's retro videogame board: 11 large levels including a start map and a secret map, following a variety of styles and texture themes. They run on a custom mod that combines enemies, weapons, items and assets from both official mission packs, Quoth, Arcane Dimensions, RMQ and Progs_dump. As such, it comes with many new models, sounds as well as skyboxes and custom music tracks.
Medium-sized flooded Aztec / Mesoamerican ruins (Koohoo) map with a few puzzles and "cheeky" combat, built on Progs Dump 3 (already included). QuakeC and map source is included. Custom music by Patrick Patrikios.
Smallish slaughter-map "simulation" in a DE_DUST (from Counter Strike) setting, complete with dead terrorists and plantable bombs. Comes with custom textures, models, and sounds. The map source and a texture wad are included.
A big base map with intense fights... you are a treasure hunter who seeks riches in abandoned places. You heard about a factory that did brutal tests on people and decide to go there to see if there's anything left.
A nicely designed metal map with experimental gameplay. Instead of fighting the monsters directly, the player has to take a more stealth-based approach and lure them into traps.
Around medium sized base map with Cr8 textures and somewhat non-linear gameplay relying on exploration (for ammo). Comes with a custom skybox and support for colored lighting.
Medium sized base map with a unique concept: "keep the usual shapes but take away the textures." A biohazard outbreak at this facility adds lots of blood to the mostly white textures.