Faceball 2000 is a first-person shooter. You control a H.A.P.P.Y.F.A.C.E., or Holographically Assisted Physical Pattern Yielded For Active Computerized Embarkation. The graphics consist of flat shaded corridors. Enemies are all simple geometric shapes with smiley faces on them.
There are two modes of play. First there is a single player mode in which your goal is to find the exit to each level. There are 70 mazes in this mode. The second mode is the multiplayer arena. For the Game Boy: up to 4 Game Boys can be linked together in this mode.
Doomguy is off to fight in the biggest event in galactic history, Super Doom TV! Every eyeball on every creature on every planet will be tuned to broadcast-compliant screens everywhere to see him plow through 25 sectors of high definition carnage. Super Doom TV is a 25 map megawad where each map was given an arena title from the SNES classic Super Smash T.V. as a prompt for mappers to work from.
Machine Men is a single map with plenty of grunt set in an abandoned lava-strewn demonic foundry. The title is inspired by the Bruce Dickinson song of the same name.
Doom 2 In City Only is a 36 map megawad in MBF21 format featuring nothing but city maps. Some of these maps are very large, so it is recommended you play with OpenGL. The set was primarily tested in dsda-doom. There are 6 secret maps (one per episode) with the secret exit being in the middle map of each episode. Jumping and freelook are not intended for this set and will break some maps.
Crate Expectations is a full megawad of random high concept maps that push limit removing to its limits and maybe the player too! Besides a connecting theme of interactive crates which you will learn about while playing, each map is designed to be totally random and surprising and keep you on your toes - stay sharp!
Cannibal is an episode designed for Vanilla. It was inspired by Thy Flesh Consumed and Plutonia. Every map was required to include a section with a mandatory damaging floor, so bring your toughest boots!
"Le Gars Qui A Fait Doom" Level Collection is a series of 8 new Ultimate Doom maps for Limit Removing ports. They come in all styles and colors, and all of them are more or less inspired by John Romero, whether it's his old IWad maps, his modern offerings (SIGIL and its sequel), his other games, or even his real life. You can play each of these maps in any order you fancy, as there's no clear theme or difficulty order. Each wad can be played standalone, à la Master Levels, and some of them contain new textures and resources.
Forsaken Compound is a limit-removing E1 replacement wad for Doom 1. There's a mix of action/slaughtery gameplay and more simple, atmosphere-oriented parts that require some thinking, overall intended to be more difficult than normal Knee Deep in the Dead-style mapping, as well as more visually distinct and varied than that episode. Texturing is all done from the IWAD with an excellent custom palette by Dir, and some sound replacements from Doom 64 and Doom 3.
Terror Signal is a set of 17 maps(14 normal, 2 secret, 1 epilogue) designed for MBF21. It features new enemies along with some modified weapon and enemy behavior.
A small 4-map (+ 1 intro and 1 credits map) collaborative wad between OverflowingMocha and Stephyesterday. Features somewhat tough microslaughter and a cute color palette.
RUST is a 90s and Scythe-inspired project that aims to combine the early wad aesthetics of D!Zone style wads with the modern progression and fast-paced as wads like Scythe.
Sanguine Holy Land is a new episode for Doom 2 designed for limit removing source ports (complevel 2) made by the various members of Doomer Boards, lead by BiZ. The project theme was marble temples and blood rituals.
Escape From Sunveil Starport is an MBF21 compatible mini-wad spanning 9 or so maps, initially created during NaNoWadMo2023. This project serves as a prequel to A2Rob's NaNoWadMo 2022 contribution, Machete. Initially, their plan was to ape off level concepts from Knee-Deep in the Dead.
Embraced is small set of 3 maps focusing on combat puzzle and slaughter(4th map progress stopper). Adding again to the green techbase crowd but this time with a lot of wood textures!
2 Hours to Kill is a Doom II community speedmapping session in MBF21 format with a focus on refined combat. This set is split into 2 episodes depending on the kind of action: traditional Doom gameplay or slaughter.
La Gran Alameda is a limit-removing map (complevel 2) set in the middle of a city under an otherworldly red sky. Make your way out of the facility and bring the fight to the rooftops! The city is completely infested, so watch out for fire coming from every direction.
This is not like the other bimonthly demon invasions though... This time they've brought some backup
Sewer levels are notoriously hard to get right. That’s why Andrew Yoder set out to challenge the Quake community to come up with good sewer levels all the way back in 2019. We wanted to do the same for the Quake 2 Remaster and that resulted in this package. Featuring nine new maps, a hub level and pre-rendered cutscenes. We hope you enjoy Map-Center’s Quake 2 Sewer Jam Volume 1.