A vanilla Doom 2 megawad consisting of 32 maps. Following the same basic premise as Silence, I intend to replace the original game in the style of Doom 2 the Way Id Did, but with that in mind I think it's still important to note that this gets a fair bit harder than Silence and Doom 2.
512 Linedefs of /vr/ is a 32-map community megawad for Doom II designed for Boom-compatible source ports by various members of 4chan's retro videogames board, led by MacGuffin and released on the Doomworld forums on June 28, 2022. It is a restriction-based project inspired by similar /vr/ projects (such as 200 Minutes of /vr/ and 2048 Units of /vr/). Mappers were limited to creating maps with no more than 512 linedefs.
Power Strife Deathmatch is a game with all the hallmarks of old-school deathmatch, you've got your B-hopping, your selection of impractical (and fun) guns all with their own unique alt-fire abilities, you've got weird maps with strange secrets to find, and best yet... A log-book where you can learn all about the characters, weapons and items you'll find in the strangest deathmatch game ever created...
Oh, and I forgot to mention the best part... It also features random item pickups ala mario kart... Just in case you needed the gameplay to get even more hectic...
Two small maps, a classic-style base themed intro and a castle themed conclusion. Uses custom music by Angryfrogs, custom skyboxes by Makkon / Sock, and some id1 and mg1 textures.
H1-Mod is a modded client for Call of Duty: Modern Warfare Remastered. This client aims to provide a better-than-vanilla experience, with many quality-of-life features which are designed with gameplay enhancements in mind. The original game on Steam did not have a huge player base and is considered a forgotten Call of Duty. Also, the original game has so many game-breaking features that it is hard to play the original experience without facing a issue every so often.
With H1-Mod, new features include, but are not limited to: unlocked field of view adjustment, HUD safe area adjustment, detailed sensitivity adjustment, multiple fullbright modes, disabling of broken shader caching, unlocking all cosmetics, stat changing, uncapped max FPS, and a dedicated server browser.
This is a 32-level PWAD compilation of maps I designed for various solo and community projects across five years up to 2021, with the addition of minor tweaks to all maps and a new level to be played in a built-in demo and nothing more.
Similar to Antaresian Reliquary, this WAD features a new weapon and a whole smorgasbord of monsters and props via Extended DeHackEd.
Ever wanted to play CS:S just like CS:GO but tired of simple model-changing mods? Then this mod is for you! This is a mod for Counter-Strike: Source, which brings a lot of gameplay features from CS:GO into CS:S, such as:
All weapons from CS:GO (really, all of them!)
All player factions from CS:GO
Panorama-like HUD
Even all agents from CS:GO! (you can switch them in-game whenever you want)
Loadout system (for example, you can use either P2000 or USP-S, depending on what you prefer!)
Gloves that you can also change in-game!
Complete CS:GO shooting mechanics (spray patterns, etc)
New gamemodes: Deathmatch (normal and FFA), Arms Race, Flying Scoutsman, Wingman
CS:GO shaders: Character, WeaponDecal, CustomWeapon and improved phong shading for VertexLitGeneric
CS:GO postprocessing
VScripts
Molotov & Decoy grenades
Playing as bots when dead
CS:GO player animations (v0.10 and above: from the current CS:GO build; below v0.10: from an old CS:GO build)
Ironsights
New cash award system (award for defusing/planting the bomb, d
Brace yourself, Legends: a Cold Snap is coming to Apex Legends Mobile! Welcome Loba to the Legends and see how the Games are evolving in Apex Legends Mobile: Cold Snap.
For new players looking for the most comprehensive Killing Floor 2 experience in existence.
Featuring a a lot of content, including:
- Killing Floor 2 Base Game
- Armory Season Pass 1
- Armory Season Pass 2 plus many additional cosmetic items.