Caffeine Injection is 5 maps long episode for Doom II done between 2020-2022. It's made from various projects I couldn't finish in time or left when I changed my mind. I didn't want to waste those levels, so I compiled them in one small ep.
Pistol start is the intended experience.
Jaws of Destruction is a set of 11 vanilla maps I made in an effort to get better at making easier combat and to mess around with vanilla textures. I've aimed for a difficulty curve similar to Scythe, where the first couple of maps are pretty easy but it ramps up near the end. The maps generally take between 5-10 minutes to complete, and are very gameplay-focused. The maps are of various themes - techbases, outdoor valleys, small cities, floating hell fortresses - to name four.
Nostalgia is a 32-level megawad for limit-removing source ports. It was released by Alex Decker (myolden) in August 2022 and combines vanilla-style aesthetics with modern map design philosophies. Most maps are smallish in size, with a focus on easy-to-medium difficulty and fewer than 100 monsters. While level geometry and texturing is intentionally kept simple, the wad contains many instances of environmental storytelling as well as occasional doomcute detailing. Each level in the wad is named after a metal song that came out prior to 2000. The midi soundtrack is assembled from various sources from inside and outside the Doom community, containing no bespoke tracks.
Emerald City is a 15 map episode for Doom II designed for limit removing source ports made by various members of Doomer Boards. These maps illustrate the decay of a metropolis conquested by the plant and animal kingdoms after the fall of Man...
Heal & Hurt is a fast-paced old-school arena shooter where you switch sides from angel to skeleton and vice versa every time you die! Both characters have unique abilities that you can use to outclass your opponents. You should also pay attention to damage types as you can either heal or hurt your enemies (and yourself!)
The Fireblue Conundrum is a miniwad for Doom 2 of varied difficulty and gameplay. It's Boom compatible and every map is meant to be played from a pistol start.
The Shock Troops are sent anywhere in the Galaxy where a problem needs to be solved with extreme prejudice.
Players will shoot their way through an epic interstellar adventure and uncover a dark conspiracy to end mankind.
Inspired by classics such as Doom and Quake, Shock Troops visual features include pixel-art textures and a mix of 3D environments and 2D sprites, seamlessly blending classic style with modern lighting.
Shock Troops gameplay aims at preserving the high-octane physicality of the classic shooters. Players will dodge incoming projectiles while responding in kind with a varied arsenal with various effects, at range, or in melee, with some impressive weapons or special powers.
You will be fighting your way through derelict space stations, frozen colonies, mining asteroids, large military spaceships, and lush alien planets. Each of these worlds will feature large “open” areas, set-pieces and theater of epic firefights.
Stray's cat rips and tears through demonic hordes in brilliant upcoming Doom mod This mod lets you play as the cat from Stray in the original Doom, and you can shoot your way through the game as the cat. But not only that, but you will be playing in third-person.
This DLC contains one Legendary Hunter and three Legendary weapons:
- The Prescient (one Hunter)
- The Forewarning (one weapon)
- Moon Bleached (one weapon)
- The Blindside (one weapon)
The Box of a Thousand Demons is a brand new 32-map Boom megawad, targeting DSDA-Doom as a port and using OTEX as its main texture pack. It focuses on variety over visual consistency, and explicitly caters to all manners of niche and aberrant gameplay - within you will find lite and fat slaughter, key hunts, puzzles, platforming, pacifist maps, Tyson maps, NoMo maps, ammo starvation maps, the whole nine yards. A little something for everyone. Atmosphere was my main concern, with streamlined gameplay a distant second.
Experimental mod for Ultimate Doom. Doomguy has dementia. The Thing you can’t Defeat lets you replay the first episode of Ultimate Doom as it slowly morphs into a confusing and demented nightmare.
This WAD was HEAVILY inspired by the WAD “Doom but somethings not right” and the album “Everywhere at the end of time” by The Caretaker.
Psikyo Shooting Library Vol 1 features six classic shooters beautifully rendered pixel perfect in high definition.
Unlimited Quarters: Six shooters, six stories, and an infinite supply of ammo jam-packed in one game including;
- Strikers 1945
- Strikers 1945 II
- Strikers 1999
- Sol Divide
- Dragon Blaze
- Zero Gunner 2
Sprawling techbase exploration focused dungeon crawl with mostly low intensity combat (though there are a few set piece battles). This map was finished in 2007, but I hadn't released it because it was supposed to be part of a mini-episode that was never finished.
A Vanilla Community Project with one rule: Each map could at most only have 128 Linedefs and 64 Things.
The megawad comes with 32 maps (+ 3 bonus) from the Doomworld Community, both old and new!
All maps were designed with pistol start in mind, though continuous play is perfectly fine.
Midnight Mercenaries is a game that combines the fast-paced gameplay of Hotline Miami with the characters and mechanics from Team Fortress 2 and expands on both concepts.
This is an Eternity Engine map with portals and some special effects.
The gameplay is classic: no new monsters or weapons, no jumping. Freelook is not needed or recommended.