Map design philosophies in the main maps include: kind to blind players, balance for players who don't find secrets, balance between routes, mappers are competent at beating their own maps. Lots and lots of playtesting...
Medium sized industrial Cr8 base map, a remix of rd1m4 from Runner's Delight (1999). Built on Alkaline 1.2 RC1 devkit (already included). Map source is included too.
Survive waves of enemies on a hostile alien world and contend with random modifiers every 10 seconds. Find new weapons scattered across the map. Watch your stats and try to use the most optimal damage type. How many waves will you survive?
100 Line Christmas is a mini community project targeting Vanilla Doom 2 (complevel 2). The project is inspired by Arsinikk and NinjaDelphox's 100 Line Massacre.
As the 100 in the title suggests, each map was limited to 100 lines at most. Mappers were only given one week to make maps for the project.
The megawad comes with 30 maps (28 normal + 2 secret) from the Doomworld Community! All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take around 2-5 minutes to finish.
Jolly Junkyard is a short Industrial/Post-Apocalyptic Christmas episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards for the holiday season.
Batman rogue city is a doom total conversion mod featuring the famous caped crusader as he works to take down his rogues gallery once again. The game controls similarly to doom eternal, using the zmovement mod as a base. Grapple up buildings, sneak up on thugs, and drive the batmobile in the best doom superhero experience to date.
The Deal is a total conversion single player mission mod for Call of Duty 4 which is heavily inspired from the 007 James Bond movies along with other video games and movies. The mission revolves around a secret meeting that takes place in middle of London on which the MI6 is spying upon.
13 varied (some rather large) maps + custom start map. This year, there was no 1024^3 space constraint, and jammers used a mix of Halloween and Christmas themes since there was no Halloween jam.
The DNF2001 Restoration Project was created roughly a day or two after the August 21, 2001 and October 26, 2001 versions of Duke Nukem Forever; dated a whole 10 years before the release of the final game, were leaked by x0r_jmp on the /v/ board of 4chan. This resulted in a flurry of renewed interest in Duke and the game itself; and quickly attracted both vets and new blood alike interested in modifying the game's source code.
It's year 1989, you are tired of your life, everything and everyone pisses you off. One day you decide to join the army, as a combat medic. You and your companions are sent to "Phobos". The mission is to get rid of the monsters that took control of the planet. You arrive a bit late, because you had some work to do. Every soldier brutally dies, you are left all alone. You hear in the radio that people from earth have sent help to rescue you. But soon it turns out that they want you DEAD.
Penelope.wad is a sort of bookend to my first year of mapping, and a distilled extract of everything I like in my mapping soup: complex architecture, out-there texturing, strange progression and a whole lot of atmosphere. There are also a few demons to kill, but nothing worrisome - little more than a nuisance. Only a few are archviles, and even fewer are cyberdemons and spider masterminds. Most combat is optional, and the exit can be reached in only a few minutes, though I'd invite you to stay for the whole experience if you will...
In Sig, players are thrust into a dystopian future where humanity is on the brink of extinction. As a top-down shooter dungeon crawler, the game combines fast-paced combat with exploration and discovery. Players must navigate through a series of challenging levels and uncover the source of the existential threat facing humanity.
Along the way, they will discover secrets about their own identity and the world they inhabit.
Can you save humanity and unravel the mysteries of Sig?