Nine speedmaps made in less than three days, all themed around towers and verticality. Built on Speed Mapping Progs v2021.11 (already included). Organized by zigi.
We've got 11 Boom-compatible maps here made by SA goons all based on the image "The Diseases, and Casualties this year being 1632". Each mapper took causes of death and disease from the list below and made levels based on their interpretation of the cause.
Are you ready for the ultimate adrenaline-fueled adventure in the desert? SandStrike is the game for you! This action-packed multiplayer shooting game is perfect for people who want to experience the excitement of high-speed battles and outmaneuvering their opponents.
With four different game modes to choose from, including classic team deathmatch and capture the flag, SandStrike offers endless possibilities for thrilling gameplay. And with a wide range of customizable weapons and equipment, you can tailor your loadout to suit your play style and dominate the competition.
Neo L.A.: the distant future of 2024. Retired for eons since a series of legal disputes, Duke Nukem is off to a literal fresh start, festively spending Christmas eve alone, homeless and panhandling.
Ships 3D is a .io style ships game with 2 Game modes: Team Flags and Trader.
The game has many aspects of progression including the Session Leaderboard (Shown in the top right while playing), WOF (Wall of Fame), and the Clan Leaderboard.
The game was made and developed by a solo indie developer known as Yp3d with contributions from Zorm.
Adventure through sewers, creepy houses, forests, caves, mines, underground rivers, dockyard, deserts, boats, prisons, space robots. Drive and race hovercrafts and your desert buggy down the sewers and dangerous desert track. Pseudomod will give you multiple hours of quality singleplayer gameplay and enjoyment.
SCP-682 has escaped its containment cell, MTF group was deployed to contain it. Use guns to severe its limbs and cease its movements or to slow it down. There are 2 control rooms, the first one is for security cameras and the other for Acid. Your goal is to contain SCP-682 by submerging it in Acid.
Surreal, sometimes eerie, fast-paced, textureless(-ish, there's only 1 texture that looks like anything) mappack that uses a modified version of supercharge where every monster is a hyper-aggressive non-infighting glass cannon, taking some inspiration from extremely early game builds and tech demos.
Trunkal has the three most coveted moons in the galaxy, natural sources of unique energy power, they generate all the energy for the planet, and there is also all the military defense that has always prevented any attempt at alien invasion, in all there are 72 stations scattered across the moons, but the unlikely happened, the Kirgons, an alien race that consumed all the resources of their planet discovered that Trunkul can become the perfect environment for a new home. Then, one day, 72 machines known as sentinels, invaded Trunkul's defense system and took over the lunar facilities ending all defense of the planet, If that wasn't enough, they also drained the moon's energy to charge a ray that would be fired and annihilate all life on the planet. But the resistance has figured out how to disable the sentinels, and only the best pilot in the galaxy, Michael Gabes aboard the X-1 can accomplish the mission before the beam charges and fires....
Corruption is a thirty-five level MBF21 mapset created by @NinjaDelphox, @EVILNECK, and @Arsinikk, comprised of detailed and action heavy maps inspired by Back to Saturn X2 and Hell Revealed II, along with other games such as Final Fantasy, Castlevania, Ninja Gaiden, Metroid, Resident Evil, and Mega Man.
Extensive sprite, sound effect, and dehacked changes have been created and used for Corruption to tie in with its story and provide a much more unique experience than a standard Doom II mapset. A lot of attention to detail has also been paid to various source port extras such as GLDEFS, custom obituaries for monsters, edited menu graphics, additional enemies in the ending cast call, and much more.
Every Map has been designed to be able to be pistol started, but I highly recommend not doing that on a first playthrough. Normal mode is the intended way to experience the game, but medium and easy difficulties have been implemented, as well as a new harder difficulty called “Xtreme” (Ultra-Violence Plus), and on Z
Map design philosophies in the main maps include: kind to blind players, balance for players who don't find secrets, balance between routes, mappers are competent at beating their own maps. Lots and lots of playtesting...
Medium sized industrial Cr8 base map, a remix of rd1m4 from Runner's Delight (1999). Built on Alkaline 1.2 RC1 devkit (already included). Map source is included too.
Survive waves of enemies on a hostile alien world and contend with random modifiers every 10 seconds. Find new weapons scattered across the map. Watch your stats and try to use the most optimal damage type. How many waves will you survive?