A medium sized cargo spacecraft with Zer and IKBase textures and somewhat unusual gameplay. There are three missions to be completed in which you'll face all kinds of problems, from technical difficulties to unruly 'cargo'.
The follow up to The Beginning of the end. Lots of new stuff here. All these levels have an original feel to them. You will enjoy playing these wads! But be warned... they are tough!
You are part of an elite commando force that must infiltrate a hostile alien cite. Once inside, you must scour industrial landscapes, crawl through waterways and air ducts, navigate treacherous canyons teeming with vicious mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon base.
Unlike in most other shoot 'em ups, there are no power-ups. All weapons are available from the start. Weapons can 'level up', however, becoming more powerful as the player uses them to score points. There are a selection of 7 weapons that can be used at any given time:
The game is designed so that there is almost always a 'right' weapon for any situation. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. For example, a boss may have two sections located on either side of the screen. You could immediately go up to one and begin shooting it with a vulcan, or you could hover in the centre and hit both at the same time with the side bombs. This would increase your chance of obtaining the bonus before the time limit runs out and the boss self-destructs.
The game rewards players for "chaining" enemies of j
The game is set 100 years in the future. Players race against the clock through obstacles and enemies, including bosses, and can change into three mech modes anytime during gameplay: rally mode, bike mode and robot mode, each varying in stats. There's an "Anergy" meter that slowly ticks down from 99, displaying the percentage of full power, and if it hits zero, the game is over. The meter ticks down rapidly every time damage is taken.
In a grim future where a once-benevolent alien technology has turned against humanity, only a ragtag group of ace pilots can save the Earth from total annihilation. Code name: Thunder Force! Witness the first 32-bit installment of the massively popular shooter series! Five spectacular weapons with multiple power-up levels let you blast through waves of metallic predators, and look good doing it. A constant barrage of innovative enemies keeps you intrigued while you struggle to stay alive. A speaker-imploding soundtrack has your foot tapping as your fingers are mashing. Unbelievable rendered cutscenes draw, no-DRAG you kicking and screaming into the action. Put simply, it's the ultimate hardcore gaming blast-o-rama!
The player controls Spike Spiegel's Swordfish II from a third person perspective. Each level involves chasing another ship (the bounty head) along a set track through different environments, while enemies (spaceships, robots, etc.) attack. Each stage ends with a boss battle, confronting your target.
Between stages, bonus points earned can be spent to purchase upgrades for the ship (faster speed, more powerful ammo, stronger laser).
Run Buddy, stylized as "run buddy", is a single map for Boom by Michael Krause released in April 1998. Its notability is in the large scale of its architecture and liberal use of open spaces, which contributed to slowdown issues due to reject inefficiencies. A "fast" version using RMB to calculate the reject was released in May 1998.
Adrenix is a Descent style 6DOF FPS by Digital Dialect.
Scott Griffon is a military pilot who has hunted rebels for years as part of an elite anti-insurrection squad. But now he changes sides because Medtech, a government facility which conducts medical experiments on humans, kidnapped his fiance. You take his role and fly an advanced fighter craft to destroy Medtech.
To survive, you must master an arsenal of weapons including the Molnia Arc, Vortex Shield, and Micro Missiles. But be warned, your opposition is armed to the teeth and will attack without mercy. Regarding gameplay the game is similar to Descent: Flying a ship in first person perspective while shooting enemies. The 24 levels are mostly not the typical narrow mazes but relatively open and offer varied mission goals like protecting convoys, performing covert extractions or executing strikers on strategic targets.
Outwars is a science fiction third-person shooter developed by SingleTrac and published by Microsoft in 1998.
The game also features an 8-player multiplayer mode allowing players to compete with and against one another in the modes: Free for All, Assassin, Smear the cyborg, Team War, Team Mission, and Capture the flag.
A rather unusual feature of Outwars is that the legs and the torso can be controlled separately. This extra function can however be disabled by reconfiguring the controls.
Third person shooter with platforming elements about bombastic, if a bit dimwitted, superhero Captain Blasto. Alien overlord Bosc has conquered Uranus, kidnapped Space Babes and now wants Earth. Blasto must stop him.
Abyss of Pandemonium - The Final Mission is a unofficial commercial partial conversion for Quake developed by Impel Development Team and published by Perfect Publishing. It was released on April 14, 1998. It includes 16 new levels (10 single player/6 death match), six new foes, four new weapons and 1 power-up.
Rocket Arena 2 is one of the most popular Quake 2 mods of all time. It's innovative "multi-arena" maps allows players to choose from up to 10 arenas on a single level, and have matches going on in all of them simulatnously. The refined "pickup" mode introduces players to the fast-paced teamplay style of Clan Arena.