Trigger Man puts you in the shoes of the Underworld's toughest Mob enforcer. To survive all you'll have are your wits, muscle and street-smarts.
Eight challenging missions in which to destroy the operations and soldiers of the rival families. Hunt out your opponents in realistic locations including deserted loading docks, fine restaurants and a casino.
The latest entry in Takumi's Giga Wing series of shooters arrives on the PS2, complete with the series' trademark "Reflect Force" system where you raise a barrier around your ship that launches bullets back at your enemy. Score is a big part of the game. What other game lets you get twenty digit scores?
The action takes place after the Dark ages (in a far future). You are a member from the Syndicate, a powerful criminal group specialist in assassination and delicate missions.
One of the more powerful mega corporation : Croon, contact you so that you "clean" their little error : Inadvertently they opened some hell's gate and the Federation send its choc troops in order to pacificate all of these things and to bring some proofs against Croon.
You are Bob Dewey, Black Mesa janitor. You arrive at the research facility for another day at work: cleaning up the mess those smart ass scientists leave behind, refilling the soapboxes in the toilets, listening to Barney's stupid jokes and reading Penthouse Magazine. It's not the most exciting job in the world, but it pays good and you get lot's off free donuts. As usual, those scientists create black holes and open gates to other alien worlds filled with creatures who eat human flesh for lunch.
Nothing special, but this time, they really messed it up and those aliens found a way to our planet. And guess what, you are in the middle of all this. While Gorden Freeman kicks alien arse, Corporal Adrian Shephard fights Freeman and Barney Calhoun tries to save some scientists, you just try to save you own butt and get the hell out of Black Mesa.
It's a bigger mess you have to clean up this time...
Imagine a game in which you don't know who to trust, you don't know who may be about to kill you, in fact you don't even know who is human and who is artificial. Played online, your quarry is another human player but can you find them amongst the AI inhabitants of the Ship? Once you know who they are, find yourself a weapon but keep an eye out for security guards and cameras. If you're spotted trying to murder someone you'll be transported to the Brig and suffer a hefty fine. If you succeed in killing your quarry Mr. X will reward you with a cash prize, depending on how entertaining he found your murder. At the same time you must look after yourself, wash, sleep, eat and have fun and remember - always look over your shoulder because somewhere there's a player looking for you!
Released in September 2004, Zoids Vs. III looks and plays similarly to its predecessors, offering fast-paced robot action in wide-open battlefields. New to the series is the ability to perform sliding turns in battle and take to the sky outright and battle opponents in the air. Another upgrade is the ability to engage in four-player split-screen battles (as opposed to the predecessors' two-player versus modes), in configurations from 1 vs 3, 2 on 2 matches, and battle royale free-for-alls, with human players or CPU bots. Modes include Story Mode, Battle Mode, VS Mode, Zoids Fist Mode, and a Zoids Museum Mode. Futhermore, even more Zoids and pilots (including many from Fuzors, and Saga) were added, many of which must be unlocked.
Decade is a map designed by Russell Pearson and released in 2004. It requires a ZDoom-compatible port. It uses the music track "Sinister" by Robert Prince. The level was constructed as a homage to celebrate that 2004 was Doom's tenth year. It is a "new school" map (using detailed architecture, ACS and other port features) constructed to be evocative of iconic areas from both Doom and Doom II.
Public Enemy: The Dark Future is a story-focused sci-fi multiplayer Half-Life modification.
Two teams (The Security Corps and the Syndicate) play the basic role in this game and they will fight against each other in front of this futuristic scenery.
The visual aspects, gameplay features and the design offer you new and interesting possibilities to explore the whole world of Public-Enemy.
Star Wars: Battlefront is the first in the Star Wars: Battlefront series and is a third/first-person shooter video game based around battles featured in the Star Wars movies. It was developed by Pandemic Studios and LucasArts, and released on September 20, 2004 for Xbox (playable on Xbox 360), PlayStation 2, and PC, the same day as the release of the Star Wars Trilogy (DVD) set. Players can either play Star Wars: Battlefront online, or offline with up to 4 players (on consoles).
"Call of Duty: United Offensive" is an expansion pack for the original "Call of Duty" (2003), developed by Gray Matter Interactive and published by Activision. Building on the intense World War II combat of the base game, "United Offensive" introduces new campaigns that expand the player's experience of the European Theater.
Players take on the roles of American, British, and Soviet soldiers in three new interconnected campaigns, participating in iconic battles such as the Battle of the Bulge, the invasion of Sicily, and the struggle for Kharkov. The expansion features enhanced gameplay with new weapons, vehicles, and multiplayer modes, adding depth and variety to the combat experience.
"United Offensive" is praised for its larger, more dynamic battlefields and its focus on teamwork and strategy. With improved graphics and sound design, it delivers a gripping and immersive wartime experience, making it a compelling addition to the "Call of Duty" series.
You play the young lawyer Dr. Alan Green, who was sent to the desert as a safety evaluator to carry out a safety report of Black Mesa.
After a brief walk towards your temporary office you suddenly find yourself in a situation you are not prepared for. Can you use what you have around you to escape this nightmare?
Phobos Revisited is a nine-level episode replacement for The Ultimate Doom, created by Rex Claussen and released on September 10, 2004. It replaces the entire first episode and its levels are re-imagined versions of the original levels. Notably, all the levels remain (mostly) faithful to the geometry and pathing of the original levels.
The phrase "exquisite corpse" originates from a surrealist game in which sentences were created by a group of people, each person not knowing what the previous words were. In this WAD, each of the 12 authors was given a block of space 1024x1024 units big and asked to create a part of a larger level. However, all they were given to guide them were small slivers of the previously created pieces adjacent to theirs.
This level is a continuation of Unaided mission. Just before Duke destroyed those alien bastards launch facility he discovered a secret launchbay. He soon understood that the bosses had their own way of escaping Duke. Now he followed in their footsteps and decided to find their base!
The Island is a single-level PWAD for Doom II. It is a very large level set on a volcanic island, featuring lakes, forests and a large UAC base in the centre, as well as several visual and sound effects to enhance the ambience. Several new DECORATE monsters are also included, many from the then-new Monster Resource WAD. The author cited Far Cry as the main inspiration when designing this level