The Ghoul's Forest 3 is the final single player WAD in the series of The Ghoul's Forest. Ghoul 3 has four ghouls which you have to kill (rather than one) before they kill you. Standing around and shooting at it or running around the outside won't work any more as they all have different attack patterns.
Ghoul 3 plays like Ghoul 2. You start in the center of the forest with a camp fire. The fire goes out and one of three Ghoul's appear and start to hunt. Sjas, the ghostly face from Ghoul 2, Jitterskull, a huge skull with a strange movement pattern and a charge attack, or The Creeper, a shadowy figure which pops up in your face up close.
Hour of Victory allows you to play a key role in the pivotal and cinematic battles from the European and North African theaters of World War II, using the skills and gameplay style you choose. Sneak into enemy territory as a covert operative, storm the gates as a British Commando, or snipe from afar as an Army Ranger - each character's unique attributes will be needed for the fulfillment of the overall objective. Only with all these skills working closely together will you be able to say that you helped define the Hour of Victory.
The Darkness features a distinct blend of dark modern crime drama and supernatural horror with intense first person non-linear gameplay. The game is a dynamic first person shooter that allows players to call upon the forces of the evil underworld as they fight in gritty, urban environments.
In attempt to bring some good ol' assassin into the portal, I present to you Spongebob Squarepants Assassin, where you get to kill Spongebob and Gary the Snail.
If you haven't gotten inside the pineapple house, you haven't gone far enough.
Prison Takes place on a Large Underground Prison Facility, Located on Siberia. In a Distress, Under This System is a Prison Dungeons Alien Hive and Once the Aliens come From Xena.
Gordon Freeman travels to the Destroyed Prison Overuned by Aliens and Travels to the Prison Dungeons Alien Hive, Where he Faces A Large Population of Aliens and Attempt to stop an Unknown Being that is Creating a Chaos.
Brothers In Arms DS brings all the action and strategy of the series to a handheld, utilizing the DS Touch Screen to control the squad. Fight in 16 different missions and use a wide range of weapons such as bazookas, sniper rifles, and grenades, or fight in major multiplayer battles with three of your friends in different multiplayer modes.
THE ROAR OF THUNDER IS BACK! THE SERIES THAT CHANGED THE HISTORY OF ARCADE SHOOT'EM UPS IS COMING TO XBOX 360! Instill fear in your enemies with devastating attacks and earn the acclaimed title of Master Ace!
Knee-Deep in ZDoom (also known by the abbreviation KDiZD) is a ten-level PK3 for The Ultimate Doom, designed for use with the ZDoom source port. The project was led by Daniel Gimmer (Tormentor667). It was first released on June 2, 2007, and at the 2007 ceremony it picked up a regular Cacoward as well as the Mordeth award. The final version of the mod was uploaded on June 16, 2012.
The PWAD is a reinterpretation of the original id Software's Knee-Deep in the Dead. A core concept of the mod was to expand the original levels by making full use of the power of Marisa Heit (Randi)'s ZDoom port, which adds features that are not possible under the original Doom engine. The levels have an atmosphere and design similar to Quake 2, with large tech bases and similar ambient sounds.
You are an elite Sniper/Spotter team deployed to infiltrate, investigate and eliminate the dark plots that exist in Iran's terrorist underground. Use stealth, precision strikes and deadly accuracy to cut out key targets in the ongoing fight against terrorism and international security.
Bravo Map Pack is a downloadable map pack for Call of Duty 3 featuring three new maps and two returning maps from Call of Duty, and Call of Duty: United Offensive. The new maps are Rimling, Aller Haut, and Seine River. Gare Centrale returns from Call of Duty, and Marseilles from Call of Duty: United Offensive.
Probably the evilest and most hostile atmosphere a Quake release ever had. This episode is built upon Quoth code and monsters. It comes with "dark ambient" music which adds to the feeling. The levels are huge, and the number of monsters in each one is extreme. An essential release, but clearly not for everyone.
This episode is three-hour-long for experienced players to clear.
Coded Arms Contagion is the sequel to Coded Arms.
The gameplay is similar to the first game, Coded Arms. However, this time player has only 13 levels (and a training) with no random geometry, plus challenges which are available upon completion of a level. Full Motion Videos, storyline and much bigger landscapes are present. The player has to collect special point to upgrade his armor, health, and weapons. A new feature is included: the ability to hack computer panels, doors and turrets. The game's levels are divided into three portions: Industrial Zone, Military Zone, and A.I.D.A. Core. The only step back (compared to the previous title) is the absence of ragdoll physics.
The seventh CBP was initiated by Supertanker back in January 2006. We decided to work under the old limits and focus on one theme - hitech (the level turned out to be very consistent with its theme)