This small debut Quake map offers an intense and immersive experience within a dark and ominous environment. Players will journey through a perilous dungeon teeming with lava, metal, and stone structures, along with eerie torch-lit corridors. The ominous glow of lava running along the border of the level and the subtle smoke enhance the atmosphere, casting haunting shadows across the desolate hallways.
27 100% vanilla-compatible maps for Doom I, replacing the three original episodes. Focus is on short, compact maps with a low to moderate difficulty curve; a secondary aim being more consistent visuals within episodes.
Radirgy 2 is the long-awaited sequel to the arcade-style shoot 'em up Radirgy, returning to its roots with classic vertical scrolling gameplay. Players choose between two ships, one with traditional controls and the other offering twin-stick mechanics.
The ENDOOM Mapping Contest 2024 was an event organized by endoomer, the member of LegacyZ and the Russian Doom Community, on Doom Power forum. The task was to create a brand new level in a decent period of two months on a favorite theme, using any suitable resources, formats (from the list) and source ports. The map creation period lasted from January 3, 2024 to March 3, 2024.
All maps were divided into two independent groups corresponding to their formats.
Classic group: Vanilla, Limit-removing, Boom, MBF21.
Modern group: ZDoom, GZDoom, Eternity, Zandronum.
"Le Gars Qui A Fait Doom" Level Collection is a series of 8 new Ultimate Doom maps for Limit Removing ports. They come in all styles and colors, and all of them are more or less inspired by John Romero, whether it's his old IWad maps, his modern offerings (SIGIL and its sequel), his other games, or even his real life. You can play each of these maps in any order you fancy, as there's no clear theme or difficulty order. Each wad can be played standalone, à la Master Levels, and some of them contain new textures and resources.
Escape From Sunveil Starport is an MBF21 compatible mini-wad spanning 9 or so maps, initially created during NaNoWadMo2023. This project serves as a prequel to A2Rob's NaNoWadMo 2022 contribution, Machete. Initially, their plan was to ape off level concepts from Knee-Deep in the Dead.
An MBF21 mapset for Doom II made with the intention of feeling close to the spirit of the original Doom games while also adding new enemies and more detailed environments.
You, your world, your vassals, and your domain are all the dream of gods from beyond the heavens. In the midst of these interlopers' visits you have woken up, and been cursed with the knowledge of the true nature of your reality.
Machine Men is a single map with plenty of grunt set in an abandoned lava-strewn demonic foundry. The title is inspired by the Bruce Dickinson song of the same name.
Sewer levels are notoriously hard to get right. That’s why Andrew Yoder set out to challenge the Quake community to come up with good sewer levels all the way back in 2019. We wanted to do the same for the Quake 2 Remaster and that resulted in this package. Featuring nine new maps, a hub level and pre-rendered cutscenes. We hope you enjoy Map-Center’s Quake 2 Sewer Jam Volume 1.
Evil Returns is a 32-map megawad. There are various styles of maps including various themes such as easy maps, small, medium & large maps, puzzle maps, a couple joke maps, slaughter style, high-contrast, hell-themed, tech base, and even a hotel-themed map.
Doom 2 In City Only is a 36 map megawad in MBF21 format featuring nothing but city maps. Some of these maps are very large, so it is recommended you play with OpenGL. The set was primarily tested in dsda-doom. There are 6 secret maps (one per episode) with the secret exit being in the middle map of each episode. Jumping and freelook are not intended for this set and will break some maps.