Wield the power of the gods with the Lightning Premium Personalization Pack. Charge into battle with a Zeus-approved camo, three god-like reticles, a calling card, and an emblem layer.
Plus a thunderous exoskeleton and matching helmet.
Unleash your predatory rage with the Creature Premium Personalization Pack. Hunt down the competition with a menacing reptilian skin camo, three monster reticles, a calling card, and an emblem layer.
Smaller is better with the Nanotech Personalization Pack. Power up with a sub-atomic suit camo, three high-tech reticles, a calling card, and an emblem layer.
Erupt in any match with the liquid-hot Magma Personalization Pack, powered by a lava-inspired weapon camo, three fiery reticles, a calling card, and an emblem layer.
Wield the power of the gods with the Lightning Personalization Pack. Charge into battle with a Zeus-approved camo, three god-like reticles, a calling card, and an emblem layer to strike down your opponents.
Unleash your predatory rage with the Creature Personalization Pack. Hunt down the competition with a menacing reptilian skin camo, three monster reticles, a calling card, and an emblem layer.
Breach is a map for Doom II requiring a limit-removing source port to play. It was designed by Alun Bestor (Viggles). It originally used the music track "Waiting For Romero To Play"; the /idgames version instead uses "Breach", an original music track by Conelrad. The par time defined in MAPINFO is 10:00.
Call of Duty Online is a Call of Duty game released exclusively in China as a free-to-play micro transaction game. The game features a new gaming model which gives the player the ability to personalize weapons, characters and equipment with localized, unique content tailored to the needs and interest of gamers in China. The game also reuses dozens of maps, character models and weapons from both the Modern Warfare and Black Ops series, which can be seen in its trailers. Ghosts and Advanced Warfare contents have also been added.