Welcome to Crescent Falls Prospectors!
Season 2 is starting and alongside we bring you tons of new customization items, a new map, new Archetypes, a new Fortuna Pass & a lot more to Fortuna III.
MAYhem 2019: Blood for the Doom God! is a 19-level megawad for MBF-compatible source ports, created in May 2019 by members of the Doomworld forums. It is the eighth installment of the MAYhem series, and was led by James Caldwell (Obsidian).
The megawad includes textures from Blood and Clive Barker's Undying, and as such, most maps carry a darker, horror-esque atmosphere. Additionally, the WAD features very extensive DeHackEd work, adding custom weapons, items and a wide range of custom monsters as well as new sprites for some of the original monsters
Ray Mohawk is a 100% vanilla-compatible mini-episode for Doom 2. 6 maps of fun and sun to blaze through - engaging, but never unfair. Despite having a bit of a beachy theme, these maps are mostly Classic Doom, just like momma used to make, but with a dash of palm trees, bright blue skies and a cruisy, light-hearted soundtrack.
The Fuhrer has been defeated, but the dead still rise. Infiltrate a mysterious laboratory, tear your way through zombified researchers and solve the mystery of the zombie scourge! Terror Lab is the first mission in Hell Cult, a new hair-raising three-part Zombie Army 4: Dead War campaign! Explore a brand-new location in this terrifying mission in co-op or single player, complete with new collectables! The Fuhrer may be gone, but the dead war rages on!
Hitler's hordes are back for more in this spine-chilling shooter! Occult enemies, epic weapons and a new campaign for 1-4 players await, as you fight to save humankind from undead Armageddon!
Calling all brave space captains! Fire up your Guardian cannons and blast away those pesky Minions!
Use your deadly accuracy to shoot the Minions circling around the planet! Be careful not to hit the planet and bombs! The higher your level, the more Minions to eliminate! Get a high score to receive more Allstars!
Each map is independent and should be done from pistol start. Contains a bunch of new monsters and one new weapon (all taken from various sources, nothing original yet.)
Dungeons and Demons is an 8-map limit-removing episode for Doom II from various members of Doomer Boards. In the words of adventuresmith @xvertigox, this month's project lead, Dungeons and Demons "is an one shot DND campaign played one slow Sunday afternoon on a dingy UAC base. Can you find the Daikantana Staff and make it out with your life? Will you try to take on the BBEG too early and end up having to re-roll your character? Grab your die and lets find out."
Halo: Reach Evolved is a sandbox overhaul of Halo: Reach that brings in certain aspects from the original trilogy of Halo games, re-balances the Legendary Campaign difficulty, edits some of the Campaign encounters, introduces brand new content, and alters the weapons and vehicles to give each tool of destruction their own distinct niche in the game.
January Jump Jam 2 is a map jam-pack made of 15 acrobatic maps, built with the base-themed Alkaline mod kit (included in the download) which adds a "jump boots" powerup for mid-air jumps.
Some of the maps are quite difficult. Expect floating platforms, bottomless pits, and void maps.
Includes start map, built-in difficulty select, custom soundtrack, and map source.
This is a weapon and playerclass mod for GZdoom. This mod adds 8 new weapons. Weapon sprites were made by rendering 3d models taken from the original game.