Slotter Up Core 7: Dekitou da! Street Fighter II is a pachinko simulation based on the popular arcade hits series Street Fighter. The game features a perfect simulation of the pachinko machine with different levels of zoom, there also a sound & musics galleries and a picture gallerie with the pachinko machine flyer.
A two week mini game flash project made by Xanadu32 on newgrounds. This hedgehog-powered cannon can fire your favourite sonic character down courses to collect rings, chaos emeralds, and distance for rings.
The Bomberman series returns with Bomberman for Nintendo DS, boasting the first eight-player wireless LAN action for the Nintendo DS system and supporting the DS microphone. Bomberman's addictive blend of strategy and action will keep puzzle fans and players of all ages and skill levels drawn to the 100 stages of gameplay.
Ditto Leapfrog is a Pokemon e-Reader game for the Game Boy Advance. In order to play Ditto Leapfrog three different Pokémon e-Reader cards must be scanned. The cards required are: Ditto (#51), Granbull (#61), and Snubbull (#101).
In Ditto Leapfrog a Kingler Pokémon will throw fish type Pokémon from the background to the foreground. The player must move Ditto (Who is in the foreground) left or right in order to make the fish Pokemon bounce off and into the water. Once three of the fish Pokemon have been missed the game will be over.
Night Flight is a Pokémon e-Reader game for the Game Boy Advance. In order to play Night Flight, two Pokémon Skyridge e-Reader cards must be scanned. The required cards are: Zubat (#117) and Golbat (#60).
In Night Flight the player controls a Zubat which must eat as much food as possible. If the player runs into a Koffing three times then the game is over. The Koffing are invisible unless the player uses Zubat's supersonic sound waves.
AntCity is a take on the classic pastime of small kids using magnifying glasses to burn ants. The player takes the control of a giant who has gotten a hold of a giant magnifying glass and now looks at the humans below as tiny ants. The goal of the game as well as the controls are simple: set people, cars and trees on fire.
Players can hit roaming people, trees, cars and the occasional helicopter, causing the vehicles to crash and setting people ablaze. Players use the mouse to move around the magnifying glass and press and hold the left mouse button to intensify the beam to burn various objects.
The end of the game comes when a passing tanker truck comes onto the screen. Then the player can choose to either continue burning other people or set the tanker on fire, causing it to explode and leave a massive crater in the middle of the city, ending the game. There is no score keeping system or any difficulty or mode settings.
This game is a one-button-game where you have to repeatedly hit the space bar to power up your rocket in order to let it fly into the sky... or crash it nearby.
You main goal is to hit the button only then when it is over the green part of your control system. The more you are off the center, the more the rockets angle will increase (if you are still in the power-up area) or the rocket is loosing power (if you are beyond the power-up area).
Once you have enough power (turned the vertical red line green), your rocket will start with the angle you have achieved. Depending on that angle, you rocket will either go to the orbit or fly a 180° into the ground.
The game has a highscore table that counts the time you needed to get your rocket successfully into space.
Chainsaw Maniac was a browser-based game made to promote the PlayStation 2 release of Resident Evil 4.
Chainsaw Manaic involved moving left and right into incoming chainsaw Ganado to defeat them in in Nintendo "Game & Watch" styled graphics.
Two competitions were also held where players could win a copy of Resident Evil 4 for PlayStation 2, a PlayStation 2 Chainsaw Controller, or a T-shirt designed for the competition.
Penguin Chat 3 is an online multiplayer game by RocketSnail Games, which later served as part of the basis for what would eventually become Club Penguin several years later.
Even if the basic premise of every level is similar the actual design is different and more linear than in the console/PC version. Also one of the seven levels is completely new. Another big change are the controls: walking, fighting and performing acrobatic tricks use the control pad and buttons. But for moving the camera the player has to use the touch screen - which practically means he can't do both at the same time. He also activates his gadgets, e.g. night vision, there. The lockpicking mini game uses the stylus.