Akrasia is an abstract game based on the concept of addiction. Designed around familiar game mechanics, a character explores a world, avoiding monsters and collecting items, while urging the player to reflect on the actions. The game is entirely controlled by the keyboard and is set in a maze that represents the mind. Based on the actions, it can be explored in a normal or a psychedelic state changing the main character's features.
In general, the gameplay is designed around the "chasing the dragon" and the "cold turkey" states that can be induced by addiction. The way the player tries to shake off or enhance the habit influences the outcome and the way the game is played and controlled.
Tank Universal creates a huge virtual 'Tron-like' world where you take part in immense 3D tank battles involving scores of units both friendly and not so friendly in wide open levels! Players can bombard the enemy from a distance or close the gap and dodge shells point blank - all in an immersive first person perspective.
Unique shapes of colored blocks drop from the top. Your task is to avoid letting the stacked blocks reach the top by arranging them in complete rows across the bottom.
Master the Art of Speed and become a Ninja Gamer! Ninja Reflex uses martial arts challenges to test your reflexes, sharpen your hand-eye coordination, and measure your reaction times to the millisecond. Wield throwing stars, katanas, nunchucks...even chopsticks! Progress from White Belt all the way to Black Belt, 3rd Degree, and see if you can complete the 50+ Steam achievements on your journey!
Coil is an experimental "autobiographical" game that plays out more like a song or painting then an actual "game". I was basically trying to create an experience that put the player into an open minded space and let them question not only what the game was about, but what a game can actually be.
In Filler, your goal is simple: fill 2/3 of the level. To create a filler ball, press down. It will grow until you release the mouse button, it hits another filler ball, or a bouncing ball runs into it.
Fuck Typing is a typing game in which one player battles the CPU to see who can restate a sentence of gratuitous invective first. For each completed phrase, health is subtracted from the life bar of the opponent.
Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding. This is the boldest evolution of the trance-shooter, created by the company that helped to define the genre with the groundbreaking Tempest 2000.
V-Tech Rampage is a controversial amateur action video game that recreates the 2007 Virginia Tech shooting on the campus of Virginia Tech in Blacksburg, Virginia, United States.
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine what the state of the world is at the beginning of the game. (Version 2 is a 2010 update.)
Pico Sim Date 2 is a point-and-click Flash game co-created by Moosh and Acromatik for Pico Day, and released on May 1, 2007. It is the second entry in the Pico Sim Date series and acts as the direct sequel to Pico Sim Date. This time, Pico has to save the kidnapped Nene from the psychotic Cyclops, through dating four girls who have information on his whereabouts.