The clock is ticking as the monster lurking in the shadows hunts you down. Find the missing pieces of the clock and fix it as fast and quietly as possible before it finds you as you try to piece together what happened to you. Beware the grandfather in a short first-person horror experience!
The Wallway is a cooperative first-person horror game for 1-5 players. Explore endless hallways, collect important items and find your way out. Run away from the terrible monster that hears your every sound through the microphone. Can you escape or are you consumed by darkness and fear?
Metacube is a fast-paced, web-based treasure-hunting game set in deep space. Break through a massive 256³ blockchain-powered cube, uncover rare NFTs, and survive cosmic hazards. Play as Stove the Crypto Raver and race against time, rivals, and rogue AI defenses to unlock the secrets of the Metacube.
"Congratulations, if you're reading this, you're oficially nominated, present yourself in the City of spirits's three houses to keep up"
Third and last entry in the "Time traveler" trilogy, created by Commodorette. Mediums, the ones born with a psychic skill superior to those of the ordinary population, they're few, hidden among ordinary people, why? Only they know that. It's common knowledge that these people are the target of this world's protective deities, who search and choose them as helpers, if they're chosen, they'll live in servitude and with the honors of the deity who called them. Homever, from the summoning to being oficially a "Medium", there's an inmense gap, so the term "Nominated" is also used for them.
Mizuno Mai, 16, receives a letter informing her that she's been nominated to become a medium, despite not being interested in the offer, she decides to go to the adress anyways.
Turnip Boy's been running from his crime-filled past even before he started evading taxes. Help Turnip Boy commit his very first felony as he steals the mail from innocent citizens, try to get rich quick... until he steals something he shouldn't have.
Team up with new wacky friends in a crappy spray-painted mail truck as you dash through familiar environments. Steal mail from the side of the road to reach new high-scores and progress in the story, or study different playstyles to survive as long as possible in infinite runner mode
A teacup engraved with the Kanji of seafood used for Sushi. That is the SushiCup. You are the SushiCupMaster who makes the traditional SushiCup, and in order to pass down your skills, you must make sure that the Kanji engraved on the SushiCup made by your apprentice is correct.
Backrooms: Extractions is a 1-6 player co-op horror game set in 2062. As a MEG operative, enter the Backrooms to locate and extract lost agents while evading lurking entities. Use advanced tools, solve tense puzzles, and survive eerie environments. Stay alert: every sound could be your last!
You return back to the once innocent and carefree escape room on Earth, filled with characters who brought joy to the living children dwelling the mazes walls! Now, it's a blood bath... You must press on! Complete the puzzles, activate the generators and free not just you, but the mazes soul itself.
Your home is getting moldier day by day. Air is uncomfortable to breath. Your room is only place where you feel somewhat safe from his neverending wrath. This can't keep going.
Experience the thrill of a Japanese festival with a unique twist! This online co-op game combines the fun of "Ball Scooping" (like goldfish scooping, but with balls!) and "Shooting Gallery" games.
Shell Bless the Faithless is a 3rd Person Roguelite Shooter supporting 1~4 players where you take on the role of a Norse warrior. In a chaotic world where runes, magic, and shotguns coexist, evolve with the blessings of the gods, crush heretical foes and their leaders, and rebuild a macho world!
For 2019 I ran two prototyping classes – one in Pico-8 for the undergraduates and a graduate version with no platform constraint (which generally means they work in Unity). So this year I hid the same prompt in two different interpretations of the same idea. I tuned the Pico-8 game for the youthful reflexes of the undergraduate class, but I did not count on the fact that none of them would have ever played a bullet-hell game, and as a result, only one of them was able to reach the end and find out what the assignment was. I instructed that person that they could keep it a secret if they wanted to.