You arrive at the forest clearing. Everything seems so calm, almost too quiet.
Will you enter Kabagahara's forest and unravel its mysteries?
You should be prepared.
Help PLAYER save PLAYER'S LOVE.
Make your way through TWENTY-EIGHT dangerous rooms and THREE not-so-dangerous rooms to save PLAYER'S LOVE.
Three difficulty modes are available for those who just want to EXPERIENCE the game, those who want to PLAY THE GAME as originally conceived and for those who ENJOY PRECISE GAMEPLAY and OCCASIONAL BOUTS OF ANGER.
PLAYER cannot attack enemies directly, but must make THEIR WAY through the SCARY DUNGEON in which PLAYER'S LOVE is located. Collect KEYS to open DOORS.
Watch out for LASER BEAMS, LAVA and THINGS THAT LOOK LIKE BATS.
Can you help PLAYER save PLAYER'S LOVE?
More importantly, WILL YOU?
Azusa 999 is an RPG Maker adventure game developed in 1997 for the classic Japanese PC-98 personal computer. It's a heavy emotional story about suicide and an otherworldly train… among other things.
Location Withheld is a short, horror adventure game in which you find yourself in an unfamiliar office. You rumage through files and inspect objects in order to slowly uncover the mystery behind various unusual deaths.
The mayor has declared it's the start of the harvest season festival! To kick it off, he's begun a seed collecting competition! You know just where to find 4 unique seeds that'll win you the contest! Armed with only your knowledge and shovel, you strike out early in the day to begin your quest! Cause you know the more seeds you get, the more powerful you'll become!
Devtheism is a short story-driven game made with RPG Maker VX Ace. The game is inspired by other RPG Maker titles such as Mattie Brice’s Mainichi and Wiil O’ Neil’s Actual Sunlight. The difference with those 2 games is that Devtheism will tell the story of me, the developer, dealing with one or more stereotypes people love to throw around on the internet.
Trouble has come to Bikini Bottom! The evil “mastermind” Sheldon J. Plankton has once again hatched a plan to steal the secret Krabby Patty formula. Explore, collect coins and spatulas and crush obstacles as SpongeBob on his epic, most side-scrolly adventure ever!
BS Shin Onigashima is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between September 29, 1996 and January 31, 1996. The game was popular and won its December 1997 rebroadcast through the votes of players in the Third Player's Choice competition. The game came in second (in terms of votes) to BS SimCity: Machi Tsukuri Taikai and so it was broadcast second as a 4-day broadcast.
BS Shin Onigashima was a remake sequel to the earlier Shin Onigashima, a game that was released for the Famicom Disk System in September of 1987. The major difference between the two games relate to the SoundLink elements that were introduced for the Satellaview broadcasts. BS Shin Onigashima was later re-made in December 1997 as the commercial release, Heisei Shin Onigashima, for the Nintendo Power system. This was later followed-up by the May 1998 Super Famicom cartridge release of the same name.
BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mōhitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.
A very short point and click game, this time controlling a character called Chook.
We are all going to be having a brilliant holiday camping in Rotorua.
This is a very wibbly little game with a VERY loose story-line as it's made up of a few little learning experiments. I'm having a great time growing and exploring new things.
It was made to toy with how I might use one button interaction and me exploring variables and playing. It's pretty rough and ready in places, I'm sorry about that, as a story it makes very little sense.
Talking to characters multiple times and re-examining objects can yield some slightly different results. As can the order some things are carried out.
I think it should take roughly 10 minutes to play.
Thank you so much for taking a look!
Wisdom Tree GBA Collection is a bundle of christian games developed by Wisdom Tree and released for the NES. It was published by Piko Interactive for the Game Boy Advance. It was funded via Kickstarter.
Games included:
Bible Adventures
Spiritual Warfare
Exodus
Joshua and the Battle of Jericho
Sunday Funday
Bible Buffet
King of Kings
Wisdom Tree Sega Genesis Collection is a bundle of christian games developed by Wisdom Tree and released for the Sega Genesis/Mega Drive. It was published by Piko Interactive for the Sega Genesis/Mega Drive.
Games included:
Bible Adventures
Spiritual Warfare
Exodus
Joshua and the Battle of Jericho
Tenchu: Wrath of Heaven is an action-adventure stealth game developed by Capcom subsidiary development studio K2 LLC and published by Activision in North America and Europe and FromSoftware in Japan for the PlayStation 2 in 2003. It was later ported to the Xbox in 2004 under the title Tenchu: Return from Darkness and to the PlayStation Portable in 2009 under the title Tenchu 3 Portable by FromSoftware.
Spin for love is an exploratory story of devotion to your one's pets, and what you must do to save them against all odds. Players must escape the lost island, with your pets after an unfortunate accident. As ever increasing odds stack against you, you must manage both your animals and your resources to ensure your survival.
Silent Hill: Mobile DX is the first Silent Hill series installment's conversion for FOMA90X series 3G mobile phones. It was available exclusively in Japan as an application over the i-mode mobile service in conjunction with the Japanese release of the first Silent Hill film. The game is based in the same universe as the first Silent Hill video game, revised into a visual novel-style adventure game, consisting mainly of still images and text. The gameplay is point and click, allowing the player to navigate the world and interact with the environment. An item system, map system, and battle system are all implemented.