Cut off from the outside world, murders are being committed one after another inside a mansion deep in the woods. Can Detective Sogo Inaba apprehend the culprit and find a way out before there's no one left to save?
A 2D adventure and survival game set in a bizarre world full of mutant girls, where the deadly trading card game Demon Tarot is the only right way to achieve glory.
Survivors who have been dragged into this foreign world must engage in hide and seek and combat to collect resources and survive.
They must use the collected resources to improve the facilities within the sanctuary, and produce necessities such as food and beverages to endure through this survival competition.
Alpha is a science-fiction adventure game released in 1986 using a command input system where players take on the role of Chris as she meets various people and goes on an adventure on board a space ship.
Es is a realistic Japanese psycho-drama. The government is working on a project, attempting to extract a serial killer's memory and inject it into another person's mind. The player control such ambiguous mind made of two persons. The game is based on a Japanese TV show and has very little interactivity.
Virtuverse is a Sci-Fi RCE MMORPG. Combining an intuitive economy system with action-based gameplay. Virtuverse has no class restrictions, use any weapon or armour. Those who wish to seek adventure will be able to explore Virtuverse on their own or with friends.
Oldschool - Hard PvM - Progressive content - Max. Level 105- Attractive Quests - Competitive environment - Free to Play - The best community of players
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
Nothing but the stink of old, moist carpets, the madness of mono-yellow, and the blinding light of fluorescent bulbs at maximum hum-buzz. Over 600 million sq. miles of randomly segmented rooms. God save you if you hear something wandering nearby, because it sure as hell has heard you.
Seychelles, a new student at World Academy W, winds up immediately involved in having to plan the school's annual party, in which the students deepen their cultural exchanges and understanding of each other. To be able to pull off a successful party, Seychelles must plan carefully and get to know her classmates better.
What makes the noises we can’t explain? Eight-year-old Lucy is convinced it’s wolves. Her family is not so sure.
But something has been stealing Mom’s jam, glitching Brother’s games, and howling over Dad’s music. Lucy desperately wants to warn them all, and she needs your help. Will you believe her?
Because when the wolves do, in fact, come out of the walls, it’s all over.
Help her discover what's hiding inside the walls of her house in this ~40 minute interactive fable based on the book by Neil Gaiman and Dave McKean. Capture proof with photographs, search for clues with a magnifying glass, and defend Lucy’s pig puppet.
Platform Master is a two-dimensional, cubic, sandbox game. The game was created by the GamesDoor studio, and developed and designed by NonoIce_. This game is currently in beta phase, so it may undergo regular modifications and bug fixes.
Velvet Dark is a canceled project that was planned as a sequel or spin-off of Perfect Dark.
The game was designed as a third-person stealth action game following Velvet Dark, Joanna Dark's sister though the relation wasn't stated in Perfect Dark.
Velvet appears as the co-op character in Perfect Dark.
Likely beginning as a Nintendo 64 title, the game was canceled at some point after the GameCube was announced in 2000.
The table of contents page of a design document for the game, dated the 30th of October 2000, was revealed on twitter by Gregg Mayles in 2015.
Compatibility with the Game Boy Advance was planned, probably similar to the way content in Perfect Dark could be unlocked with a connection to the Game Boy Color game, also titled Perfect Dark.
This would also mean there were plans for a Game Boy Advance companion game of some kind, though no work on a connected title has been revealed.