Take on the might of the corrupt Empire on behalf of the ailing Federation in this epic future fantasy! Erra Quann, the treacherous alien scientist who designed Flagship Quann Tulla, the pride of the Federation, has hijacked the ship and piloted it to an outpost of the evil Empire where he plans to sell the secret of its engines. As a member of the elite Federation secret service, your mission is to stop him! The battle will take place in the energy-shattered hull of the Quann Tulla, through deep space and on to the final desperate conclusion on a distant alien world. The fate of the universe is once more (gulp!) in your hands!
Federation is a graphic text adventure and is an enhanced version of the 1985 text adventure Quann Tulla by 8th Day software. This version included graphics for each location as well as some minor location differences and some different directions.
An Insight Into The Past...
Taking place right before the events of Maguntsche: Chapter Two, you are a factory employee at the Pallen Organs Company who has awaken in a mysterious room with no memory of what happened before you were put here. The room has no windows or doors. Your goal is to find a way out. If there is one. But what is this? A hidden world is revealed with every blink. The air is cold and the space lacks light. Perhaps this darkness might shed some light on the unfortunate circumstances you have found yourself.
A Gift to Maguntsche Fans...
Releasing on the anniversary of Maguntsche: Chapter One, Eight Corners will give players the insight they need to be immersed in the growing universe when Chapter Two launches later this year.
How To Play...
Every 15 seconds, you will find yourself in one of two places. Our world or the realm. Our world acts as a "safe zone" where the player can charge their flashlight by accessing one of the terminals. If you enter the right sequence at the terminal, you ga
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