The black gate at the east end of the schoolyard is closed, locked. The After School Program does not relinquish its warriors willingly.
Here is where the mud is thinnest on the ground, and in some places the painted lines of the kickball diamond are visible.
A text adventure by Ryan Veeder.
Meet Olivia and Elodie, two sisters on an adventure in an infinite imaginary landscape. Can you help them work together in order to discover what secrets are in store? Explore a colorful, infinite dream world in which to collect, build, unlock and more!
This multiplayer souls-inspired spell-casting game sees you collecting equipment and finding new spells to help on your journey of proving your worth to the gods, and redeeming yourself from the cardinal sin of mortality. Explore the floating island and unravel the secrets of the fragmented world.
Slide on your belly, jump, run, avoid enemies and fly with the help of cannons to complete all the levels and bring Willy home There is no checkpoints, unless you give away your "Cool rocks."which you will collect by passing through the most dangerous paths.
In a surreal universe that is controlled by music, you must sneak, climb and crawl through an army of mysterious agents. Playable in third-person (non-VR) or first-person (VR), you are armed with a musical spray paint and hook gun to help you follow and alter the musical landscape.
This is a complete modification of the US version of Ghostbusters on the NES.
Features:
- Overhauled graphics (99% original. Character sprites and Slimer adapted from The New Ghostbusters 2 on the Famicom).
- Doubled performance on many sections of the game.
- Much improved gameplay/controls everywhere.
- Heavily rebalanced game design.
- Countless bugs fixed.
Angra-I is a text-based adventure developed by Renato Degiovani, about a crazy programmer who has put the nuclear reactor at the Angra dos Reis power plant in the process of self-destruction, and now you, the player, need to enter the power plant, find the reactor control terminals, and deactivate the program that is controlling everything.
Time is short, and the player cannot waste it by trial and error. You have to think and act in the right direction, or else... Booooom!
The Abort/Retry/Fail team is proud to present the famously lost INFINITE ADVENTURE. This game is a visionary pioneer in procedural text generation, randomly generating rooms, maps, items, descriptions, and puzzles for a text adventure set in a Victorian mansion. INFINITE ADVENTURE was available for sale for only one month through a Spring 1987 shareware catalog published in Cleveland, Ohio.
An "interactive feelie" accompaniment to B.J. Best's game And Then You Come to a House Not Unlike the Previous One.
You haven't been over since she told you a month ago that she was moving to some small town in Wisconsin. But Riley is here, and the computer is here, and that's what matters for now. "Have you played the game yet?"
"You told me to wait to play it with you about a billion times," she says.
A work of interactive fiction by B.J. Best.
A death game visual novel where murder victims are decided by group consensus. Make friends and enemies, solve the mysteries of an abandoned amusement park, and suss out the traitor in your group.