I wake peacefully, and already she is there. My angel - she is all around me. Her presence is like ice on water. But she is less than peaceful. My thoughts are all of raging storm clouds. Hurriedly, I drag myself up.
A work of interactive fiction by Jon Ingold.
In this wonderfully laconic spoof of the Scott Adams style of adventures, you play as Jason of the Argo, tasked by King Pelias to bring the Golden Fleece to him or die.
The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?
Lieutenant Huchess came to, an hour or so ago. That was around the time Runoma, blazing orange-hot so near this, its second planet, fell below the distant, jagged crag line. Ensign Covegn died not long after -- Sandra Marie Covegn, both legs crushed under the weight of the pod's torn hatch. Night came quickly, bringing with it cool and howling winds that whistle through desert rocks and carry other, more dangerous sounds.
This is where I end and you begin. That, at least, is what I want to think. I don’t know you. Perhaps one day I will. But this Implementation-rather, its copies-are my seeds blowing to the wind. The palm-parsers, their oak gears whirring, will be pressed into hands long after I finish this. Hands like yours.
A metatextual work of interactive fiction by Anya Johanna DeNiro.
Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), with the city-state of Arg Varkana as its major outpost of civilization. There are several Persian and Mesopotamian inspired elements in there, some of which might sound familiar to those who are acquaintanced with those cultures.
We start the game as Farahnaaz, a bookcrafter and a library employee in Arg Varkana, currently enjoying her summer holidays when the town is lively with celebrations. Her hometown is to be visited by a team of ambassadors from Ashtarta, a distant, fabled land with a more advanced technology and a recently-reestablished regime.
Land of Wind and Shade is the second interactive flash game in the Homestuck web-comic. In the game, you play as John, who is exploring the Land of Wind and Shade while directed by an Exile.
Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition is the newest incarnation of the award-winning VR experience from Lucasfilm’s ILMxLAB, rebuilt for greater immersion using the latest state-of-the-art virtual reality hardware. The high-fidelity visual experience will include headset-based controller tracking, eye tracking, rich 3D audio and haptics built into the PS VR2 Sense controller and headset.
You're an ordinary Soviet citizen, but to your surprise you are selected to play a highly important part in the defense of the Motherland - and then the crisis comes...
A blurb? They expect you to write? You're Lottie Plum so you're not going into writing. You sing. And dance and act up a storm while everyone else can only manage a puddle. You belong at Bridger. No matter what it takes.
It figures that your pickup would die on a night like this and leave you stranded in the dark New Mexico desert. But nothing else figures about this night, man. Nothing at all.
An example game for Aaron A. Reed's book Creating Interactive Fiction with Inform 7.