The pride and joy of the Federation, the Quann Tulla spaceship has been stolen by it's creator Erra Quann to take to the Evil Empire and sell the secrets of it's engines. You have been tasked to retrieve the ship as well as kill the traitor. Problem is, in the pursuit, your own ship the Crimson Cloud II has been damaged and you have run out of air. You must quickly start breathing again before completing your mission and save the Federation.
Quann Tulla is a text adventure where text on the screen describes your location and you use the keyboard to type in commands to control your hero and interact with each location.
A game about emotional abuse.
You are back at the waterfront. They are spilling everything out onto you. Drink up bitch. Good girl. For now, I am still your eyes.
The True Ingredients is a horror game that is a goofy twist on SpongeBob SquarePants, trapping an unsuspecting customer in the disturbing bowels of the restaurant being hunted by the titular fry cook.
In the game, the player visits the (legally distinct) Krunchy Kans restaurant to try one of their famed human patty burgers. Unfortunately, the visitor is unable to pay for their $87.99 meal and is hauled down to the depths of the Krunchy Kans to be imprisoned with others that have incurred the wrath of the owner.
Take LEGO Star Wars mobile with the official port for the Game Boy Advance. Experience Star Wars in LEGO form while platforming through The Phantom Menace, Attack of the Clones and Revenge of the Sith.
The first Japanese developed graphical adventure game created by Micro Cabin in 1982. Although it features the same name, it is otherwise unrelated to On-Line Systems' game.
Mystery House, or Mystery House I (ミステリーハウスI) as it is written in Japanese on the box, is an adventure game developed by Micro Cabin in June 1982 for the Sharp MZ-80B followed by various ports for other computers. While Micro Cabin's Mystery House is clearly inspired by the seminal Mystery House created by On-Line Systems in 1980, sharing the same name and similar gameplay, it bares no connection to that title nor its official Japanese port created by StarCraft in 1983. A direct sequel to Micro Cabin's Mystery House was released later in the same year called Mystery House II.
A group of drug addicts calling themselves "Children of Lucifer" decide to "Cleanse" humankind by "Setting them free".
You play as Jacob and Jessica, a married couple who find themselves helpless in this satanic ritual and try to escape to save their lives.
After working overtime one evening, you go to the underground parking lot to search for your car, you notice it's nowhere to be found. The parking lot is completely empty except for one car driving around in circles. A sinister feeling that something bad is going to happen overwhelms you as you continue to search for your car.
Will you make it out alive or should you have stayed at work?
Negative One is a first-person retro horror game where you take the role of Lisa.
Lisa discovers a secret abandoned lab beneath her apartment, learning some things are left best not found...
You find yourself lying on a raft floating in the middle of the sea with no land or anything in sight after you had to abandon ship with the rest of the crew into shark infested waters. Your aim in this three part text adventure is to get yourself back home as you face various challenges and quests, as well as face many monsters and creatures on your travels. Each location is described by text and you type in with the keyboard, commands to control your hero and interact with the locations. Each time a character speaks to you, you can hear it with digitized speech.
The player watches old recordings from their (strangely familiar?) dreams, starting from what seems to be a normal day in the streets of your home town...
Step back into the shoes of an unfortunate security guard who encounters strange things while simply leaving for the night. Expect 10 to 15 minutes of game play across both modes, each with a unique ending, and even more play time if you're looking to uncover the secret ending (Extended Scenario).
Explore an truly infinite space of pure discovery and full of secrets, find things not meant for your eyes, discover places no one else has, and truly lose direction, all whilst being completely and utterly alone...
Or are you?
*click* makes the stopwatch as you press its button. The last sound you hear before the world becomes silent and motionless. Wind no longer blows, rain no longer falls. The world has become free of humans, animals and everything else that attests to the flow of time. Without a material body you traverse trough this new realm frozen in time. Days, weeks or perhaps even years go by as you lose yourself on this new adventure before even a moment in you old world passes.
Welcome to World in a Moment, a photo collage exploration game.
An entry for the Dream Diary Jam 6. You explore the protagonist's troubled past through their dreams. This game has no "Effects" to collect. Your goal is to find / view particular "Events" that will lead you to the end.