An expanded version of the original Colossal Cave Adventure written by by Peter Luckett and Jack Pike that adds news areas and increases the max score to 440 points. While the original, complete source code is thought to be lost, a modern reconstruction, known as Adv440, was developed by Mike Arnautov in 2001, compiled in Perl based on the Fortran66 code that was still available.
You play the part of 'Reggie Rich', an aristocratic playboy who crashes his helicopter and gets marooned on a tropical island. Local fisherman 'Randy Muffin' offers to take Reggie back to his yacht but only after completing a challenge, which luckily enough for Reggie is to seduce all the gorgeous Island girls!
However, it's not an easy task to charm the girls, so Reggie's travels will include gambling, playing the slot machines, solving cryptic puzzles, and lots, lots more......All set within spectacular locations including hot tubs, lap dancing club, casino, and you can even go to the movies! Can you help Reggie seduce all the sexy girls? If so, the rewards will be a treat for both Reggie and you!
COUNTRY HOUSE is illustrated, interactive fiction. The environment and characters are - on the whole - historically credible. They didn't exist in eighteenth century Sweden, but they could have.
You are not out to collect swords to kill monsters or to search for keys to unlock doors. There will be a few ghosts and some supernatural events here. But you won't risk your life, neither by hunger nor thirst. A fall through a window won't hurt you much. You can study a map whenever you like, but it will reveal no secrets. Your task is to gather information, to do historical research.
Beauty or The Beast allows the player to adventure through a variation of the classic "Beauty and the Beast" tale through the eyes of either the Beauty or the Beast. From the perspective of Belle (the Beauty), her father has been imprisoned in the Beast's castle and she must find her way through the castle in order to rescue him. The Beast is investigating interlopers in his domain.
The gameplay has the player navigating the character through a point and click adventure. Navigate against pre-rendered backgrounds and pick up items to use later. Consult the automatically drawn map for directions. Many of the rooms in the game also contain some type of minigame necessary to advance the overall game. Minigames include reassembling suits of knight armor from a mess of pieces; quickly lighting a sequence of torches; guiding a group of frogs off a fountain via circling lily pads; and protecting a moth from a gang of hungry spiders.
There are two owl brothers -- Horace and Boris Finefeather -- who offer advice and assist
Mia's Math Adventure: Just in Time! is the third title of the Mia's Big Adventure Collection software series created by Kutoka Interactive. Released in 2001 in Canada and the United States, the game teaches mathematics to children between 6 and 10 years old.
The Dragon Riders of Pern have protected their world from the alien oppressor Thread, but now they have all gone extinct. Unless you can find a new rider to take up, the world of Pern is doomed. From this point the game takes the player through four chapters with a vast storyline.
Dragon Riders is a game in 3D with strong RPG and action elements. The world of Pern is based upon the novels by Anne McCaffrey. The game contains over 120 locations on three continents. The player can interact and speak with over 170 characters.
Mickey Saves the Day is an adventure game, with 3D characters against 2D-rendered backgrounds, for children. Players can choose to be Mickey or Minnie Mouse and many Disney characters make an appearance, such as Goofy, Donald and Daisy Duck, Pluto and Ludwig von Drake. The game is entirely mouse-controlled and the cursor changes when an object can be interacted with. It can either be used or picked up to be stored in an inventory, shown as Mickey's hat at the bottom of the screen. Puzzles are solved by talking to other characters or through items. All visited locations are added to map to move around town.
You're a writer, trying to turn a blank page into a story. Start with the setting. Should the story take place in Scotland? Io? Tied to a kite? Somewhere completely imaginary? Or maybe you shouldn't start with the setting?