A fan disk for the Tenchi Muyo! franchise, based on a series of earlier PC releases, which contains a variety of promotional illustrations, video and voice clips from the show, and information about other Tenchi Muyo-related releases and merchandise. There is also a quiz mode which tests the player's knowledge of the series, including video and sound clip questions.
Translating to demon compendium, this Sega Saturn disc is supplementary content to Shin Megami Tensei: Devil Summoner, releasing a few months after the game on April 26th, 1996. It was later packaged in a bundle with the original game in the Special Box re-release. It allows the player to view artwork of Devil Summoner's 255 demons and read about their stats and backstory while listening to music.
Tokimemo Private Collection is a quiz game released in 1996. Alongside the quiz section in which you are asked questions by one of the students, it features a gallery including animated pictures of the series' stars complete with blushing cheeks and speech, a media section where you can watch the PC Engine intro plus an audio section where you can hear the Tokimeki tunes to practice for karaoke.
This game is designed to teach Japanese how to speak English through four different activities. Those activities include:
Typing on an English or Japanese Katakana tutor keyboard to learn words and the objects that pair with them.
Four different domestic locations with objects and their names dictated.
Four categories of puzzles that indicate objects and their relationships.
Four radios with their own topic, which show an object, the name in English and the name in Japanese.
How Would You Survive? is an education program based on the book series of the same name. It covers Egyptians, Aztecs and Vikings. The premise is that it shows children the ropes of the people's lives in those time periods in case the player should become one of them. The program mostly consists of interconnected, narrated slides which contain explanations about the subject in question.
It also contains a quiz. Here the player chooses a difficulty level (which only changes the number of wrong guesses before the game is over) and is presented with 10 multiple-choice questions. The goal is to answer all questions before all wrong guesses are spent. When a wrong answer was chosen, the game creates a link to the appropriate slide. After reading it, the player can switch to the quiz and try again. Normally the quiz covers only one time period except for the masterquiz option which is about all three periods.