Sudden Strike is a real-time tactics (RTT) computer game set in World War II and the first game in the Sudden Strike series. The game was developed by Fireglow based in Russia and published by CDV software of Germany. The player selects a faction (e.g. Soviets, Germans, or Allied forces) and gains control of many varied units such as infantry, tanks and artillery. The games focus primarily on tactics, eschewing traditional real-time strategy resource gathering and base development.
GAMEPLAY:
The main story features three campaigns (Soviets, Germans, and Allied forces). The battles are presented in an isometric perspective with line-of-sight occlusions and practical cover. Sudden Strike helped pioneer the real-time tactics genre, building upon concepts established by Counter Action for DOS, which was published by Mindscape in 1996.
Sudden Strike utilizes accurate in-game physics with houses and buildings obstructing units' view, line-of-sight and firing range whereas clumps of trees can provide cover to reduce the
GunBound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot).
Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.