Sudden Strike is a World War II real-time tactics game released by CDV Software and developed by Fireglow. Players command Soviet, German, or Allied forces in combat scenarios that emphasize tactical decision-making over resource management and base building. The game features realistic military physics where terrain, buildings, and environmental factors affect unit performance and combat outcomes. Units can take cover in buildings, conduct reconnaissance, and require repairs when damaged. The expansion pack, Sudden Strike Forever, adds historically authentic units like the 1944 T-34 tank, new desert and snow environments, plus additional campaigns focused on specific military operations. The game includes multiple scenarios across various theaters of war, with players managing combined arms forces of infantry, tanks, and artillery while adapting to battlefield conditions and limited resources.
GunBound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot).
Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.