V for Victory: D-Day Utah Beach is a turn-based strategy wargame for the Macintosh and MS-DOS developed by Atomic Games in 1991 and distributed by Three-Sixty Pacific. Its success led to three further games in the V for Victory series, and then the similar World at War series published by Avalon Hill.
The game simulates the D-Day invasion on the area surrounding Utah Beach and the greater Cotentin Peninsula area. The player takes the role of overall commander of the US forces or the German forces opposing them. The game includes six scenarios to play as either side, one of which covers the entire invasion area up to the period just prior to Operation Cobra.
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Marine Buster is a turn-based strategy game that builds upon the rules of the popular board game BattleShip. The basic principle is the same as in BattleShip: players position ships on a board and then take turns attacking enemy ships by guessing their location on the opponent's board. The game offers several types of ships as well as weapon variants with limited amounts of ammo and different damage properties. Erotic pictures serve as a reward for successfully defeating the opponent.
Bienvenidos a la Inglaterra Feudal.
Acaba Ud. de convertirse en Barón alrededor del año 1200 d.C., en los días en los que no se elegía a nadie para nada. Exceptuando, quizás, al Prefecto de la Escuela. Se podía coger cualquier cosa si se era el primero en llegar y siendo, por regla general, más malintencionado que cualquier otro del valle.
Si se era lo suficientemente malo con sus campesinos, si se vencía a suficientes Barones y si se desenvolvía bien en los Torneos Reales anuales, se podía llegar a ser Rey. ¡El mismísimo número Uno! Imagínese, puede que el actual poseedor de este "empleo" tenga un par de cosas que decir al respecto. (¡Odia a las personas con ambiciones sociales!).
Este juego le da la oportunidad de intentar conseguir lo máximo. En una simulación animada muy gráfica Ud. podrá apoderarse de la Corona Malvada. Pero sólo si es lo bastante despiadado. Lo único que tiene que hacer es extender sus tierras, evitar que los campesinos se rebelen, amasar una fortuna y, lo más imp
Yo! I got a "job" for you, if you know what I mean. The Godfather needs a favor for the Mafia. I need you to drive a getaway car, collect cash, and outrun some cops that’ll be chasing you. Race through the city as fast as you can and find some loot that some of my boys left hanging around. The cops are onto us so you’re gunna have some heat on you. I mean a LOT of heat. But don’t worry, my cousin Johnny left some oil cans and a few other 'tings laying around for youse to use. Just remember, your getaway car is always in motion so make sure the cops don't get you cornered! Got it! Now get 'otta here!
In the next chapter crusader Fortix has to save the rest of the continent from an evil curse. On his journeys Fortix will be aided by his sister Floriana. Fortix 2 will be a “funtasy” game, where you have to conquer dozens of hostile wastelands, deserts, swamps, and convert to lush landscapes. Savage wolfs will be turned to peaceful lambs, bloodthirsty dragons to seed-picking pigeons.
An adult Famicom Disk System Game released by Super Pig. In this game you play hanafuda versus female opponents and upon winning will slowly undress them.
Vol 2 of the adult Famicom Disk System Game released by Super Pig. In this game you play hanafuda versus female opponents and upon winning will slowly undress them.
In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself.
Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game.
The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game.