1282, with the conquest of China almost complete, Kublai Khan turns his glance towards the land of the Rising Sun and demands it bend the knee and pay tribute to his empire. The Japanese refuse, and it leads to war. Historically, a great storm stopped the invading fleet, the “Divine Wind”. But what if there was no storm? Fight the war for Japanese independence in this what-if campaign!
Taiheiki is a turn-based strategy game based on the Japanese 14th century historical epic of the same name. Like the book, the game portrays the struggle between the Northern Court, ruled by the decadent Hōjō clan (later betrayed by their vassal Ashikaga Takauji), and the Southern Court of the emperor Go-Daigo. The gameplay has strong grand strategy elements and is similar to Koei's "historical simulation" series. The player can choose to control either the Northern or the Southern forces, choosing the actions for the leader and all his vassals. The player can choose to engage in diplomacy with rulers of other provinces, sign agreements, and manage and navigate armies. Combat takes place on a separate top-down grid, on which he player navigates the soldiers in turn-based fashion. Individual battles proceed automatically, their outcome based on the participant's attributes.
In this game your choice is simple!
Do you grab three more items or do you keep what you have? Treasure Punks is a game of pushing your luck. The first player to grab 13 treasures wins the match. Mind your grabbing though - there are skulls hidden in the pile! Disturb three skulls and loose your points!