Type & Tell! lets the player type in a word or a message and then have the words spoken back to them by utilizing the Odyssey 2's voice module.
The instruction manual suggests the following games that can be played:
Garble! - Players take turns typing in one letter at a time, The idea is to form sentences by just using the sounds the individual letters make.
Sound Waves! - Players type in random letters trying to create sounds that sound like something that could be heard in real life.
Super Star! - Players can use the sounds or dialogue the game makes in their own home movie or radio show.
War of Words! - This game requires at least two players. Player take turns typing in words until a sentence is created by one of the players adding a period. Players then take turns inserting words into the sentence, while trying to keep it grammatically correct. The first player to extend the sentence exactly to the end of the available typing space is the winner. If a player extends the sentence beyond the end o
An instructional program for learning how to knit by hand for the Famicom Disk System. It was developed by Royal Kougyou and follows their earlier educational software I Am a Teacher: Super Mario no Sweater.
I Am a Teacher: Teami no Kiso (roughly "I Am a Teacher: The Basics of Hand-Knitting") is an instructional tool to help would-be knitters create their own garments. The user can input the amount, length and type of wool they have and the size and type of the item of clothing they wish to create and the program will put together a guide to help them achieve this goal. The user can save their progress at any time and pick up from where they left off.
Unlike Super Mario no Sweater, its predecessor in the I Am A Teacher series, there are no Nintendo characters present in Teami no Kiso. Rather, Teami no Kiso is a guide for teaching the fundamentals of knitting to novices, with Super Mario no Sweater intended for those who already have some experience who wish to try new Mario-themed designs.
As with Super Mario no
In the distant future, to improve the quality of their war-robots, a star civilization decides to organize special tournaments. Those "metal combats" are held in arenas where two robots fight against each other in a death match. A vast list of components can be edited and customized from the start and the game counts seven different types of robots.
You are in charge of a Tokyo defense team of military experts who find ways of repelling kaiju. Find a way to hurt the monsters and deploy vehicles such as tanks and jets that are able to shoot them down before they destroy any critical buildings. When danger is near and all seems lost, call for Ultraman!
A version of Little Computer People for Nintendo's Family Computer Disk System version, published in Japan by DOG (a subsidiary of Square). Based on the original game by Activision.
Unlike previous versions of Little Computer People, the playable character is a girl wearing a pink dress and bow in her hair. The rooms of the house are also in a different configuration, featuring an outdoor balcony on the top floor. When the game is first played, a name for the character is chosen at random from a preprogrammed list. There are no winning conditions on this game you basically watch and interact with the girl in various ways. However, Apple Town Story lacks many of the features found in other versions of Little Computer People.
I Am a Teacher: Super Mario Sweater was designed to be a sewing simulator. Players can design sweaters, adding pictures of famous characters such as Mario, Luigi, Peach and Bowser in the process. It was devised by Royal industries Co. Ltd., a Japanese appliance and sewing machine company. The company realized that they could profit from a sweater-design program, which led to the development of this game.
A naval simulation game. The Ocean Ranger is the first of a new class of frigate sized foilborne missile ships. You are able to track and destroy targets on the sea surface, beneath the sea, and in the air. Missions occur in one of four locations (from easiest to most difficult), the Bering Sea, Southeast Asia, Central America, and the Persian Gulf. While in port you can choose to equip your ship with a variety of weapons, then take off to rid an area of hostile enemies. In battle the view is from the deck of the boat, allowing enemies to be targeted and destroyed.
Virtual Earthquake Simulator made for the HTC Vive.
Experience a short earthquake and fire simulation while learning functional survival techniques. Great for family learning in a fun immersive environment.
Gameplay is identical to that of Smurf Paint & Play Workshop, in that players can draw and create their own scenes, or choose from any one of four background scenes and start to add clip-art objects, furniture and free form design.
Create any number of decorated scenarios and then use either controller to change into one of four Cabbage Patch Kids characters and play around in the graphic you have created. Characters are able to move left, right, up, down... jump and drop.
Though you can record your animations and play them back, there is no method of saving your work, so it all disappears when the power goes off.
In this brilliant text and graphics game, you start with a guitar, a few bucks and enough raw talent to sit in with the Stones or the Police. Now you've got some big decisions to make as you pick one of three levels and let IT'S ONLY ROCK 'N ROLL take you down a whirlwind road seeking the unbelievable wealth, status and popularity points you'll need to succeed. If you're really good if you can avoid exhausting tours, bad managers. lousy material and too much fun — if you can keep your money, stay happy, and interpret the record charts and newspaper headlines — you'll be the all time reigning KING OF ROCK AND ROLL! Fail and you'll be playing the opening act blues. But whether you end up a superstar or a has-been, ITS ONLY ROCK 'N ROLL AND YOU'LL LIKE IT! LOVE IT! YES YOU WILL!
Try this fun pizza making game. You have a limited time to make an eight-ingredient pizza. For this, you should get the right ingredients and in the same order as they are listed – and also the aproppriate utensils. When you finally put everything at the eight preparation tables, take the pizza to a hot oven to bake. If you manage to do it all, congratulations! Try all the 25 recipe variations and show your skills and technique in pizza making.
What starts out as a routine hunt for salvage in the far reaches of the galaxy turns into a white-knuckle fight for survival in Solar Plexus, the first Atari 2600 release by independent game developer JessCREATIONS*, Co. It'll take sharp reflexes to keep your starskimmer full of fuel and away from the wildly unpredictable artificial sun which threatens to make every move your last!
The Solar Plexus increases in speed and mutates into new, more dangerous forms as you continue to play. If one fiery orb bouncing around the screen was hard enough for you to handle, just wait until you have to deal with two, or even three of them! Only the best players will last long enough to witness the final form of this relentless foe.
The game is played using a matrix of numbered panels, either 4 x 4 (for 16 panels) or 5 x 6 (for 30 panels). Using the keypad, players enter the number of the panels they wish to reveal. If the images behind the two panels match, the panels are removed and the player scores 1 or 2 points, depending on what difficulty the switch is set to, along with an extra turn.
The game has a total of eight variations, four each for each matrix size and four have wild cards. Each matrix can be played by either a single player or by two players taking turns; in single-player games, the player attempts to clear the matrix with as few incorrect matches as possible. Also, players can enable wild cards that will match any image on the board.