Glorious Dawn is an engaging Sci-Fi game based on the cosmos you create and the stories you tell in it. In the most basic sense our game strives to be the Sci-Fi sandbox upon which you can build a universe of your own. Take command of a stellar civilization and shape an ever-changing galaxy to your liking. Form alliances, fight wars, study the darkest secrets of the universe, or just set out and explore the stars that hang suspended around you.
Take flight in real airplanes across this massively detailed open-world flight simulator. Explore high resolution sceneries. Take off, fly and land successfully back to airport. This very complete flight simulator will allow you to fliy on modern fighter like Fairchild Republic A-10 Thunderbolt II as well as tourist airplane, like Embraer EMB 314 Super Tucano. Enjoy the joy of flying while listening to 'Pix Arts Pro Flight Simulator' playlist on the leading music streaming service.
Revealed at Nintendo Spaceworld 2000, Echo Delta was developed by Clever Trick under Marigul Management. The game was a real-time strategy title where you controlled a submarine recovering parts of a sunken ship. You also had to mine energy from the ocean floor and deliver it to the "core" to upgrade your submarine. You would have to defend the core, and yourself, from enemy boats.
After Spaceworld, the game was quietly cancelled.
A virtual pet breeding and raising game for the 64DD that was being developed by Shigesato Itoi, Shigeru Miyamoto and Pokémon producer Tsunekazu Ishihara.
In the game, you raised and cared for an unspecified creature. The game used the 64DD's internal clock so the creature and the world it was in would continue to grow and change, even when the game wasn't being played.
It was also intended that the creature could be transferred to a Game Boy cartridge so players could continue to care for the creature on the move. Expansion kits for the game were also planned, although it was unclear how these would have been distributed.
The game was discussed a number of times during 64DD development, and a playable version of the game was planned to be shown at Nintendo Spaceworld 2000, but it never appeared. In an interview, Shigeru Miyamoto stated that the game had been dropped due to the team being busy with other projects.
It is believed that several of the game's ideas were later used in Animal Crossing and Nintendogs
A relaxing flight through the forest. Play as a bumblebee collecting nectar for it's hive. This is a short, chill experience. Take your time and explore the forest. Can you find all the nectar?
Mario's Face was a tech demo for the Nintendo DS. It had Mario's face in it, which could be squeezed in various ways, similar to the title screen of Super Mario 64, although the touch screen was used instead. Some ideas for moving Mario's face around have been removed from the real game. A Wario face was also available. It was reworked into the title screen of Super Mario 64 DS, albeit quite differently. The top screen uses graphics similar to Super Mario Bros. in Super Mario All-Stars.
Welcome to GameCube World!! (also known by the informal name Peach's Castle) is a tech demo for Nintendo GameCube. In 2001, Nintendo sent various developers an interactive Tech Demo in order to show them the graphical capabilities of their new console as part of the Nintendo GameCube Software Development Kit. In this demo, the player controls a red arrow that can go through various places in Peach's Castle from Super Mario 64. In different rooms it shows different graphical effects, which includes the following: large textures, bumps and shadows, anti-aliasing, local lighting, projection textures, environment mapping, and maximum polygons.
The castle is referred to in the game as Peach Castel (castel is an old French word for castle).