Phantasie IV: The Birth of Heroes is the fourth entry in the RPG series Phantasie, and the only one that was released exclusively for Japanese computers. Gameplay-wise and visually, the game is very similar to the previous installments. The player creates a party of adventurers (up to six active combatants, including the series' trademark "random creatures", such as ogres, minotaurs, lizardmen, etc.), which then roams the top-down world-map, descending into dungeons, and fighting randomly appearing enemies in turn-based combat. Battles allow specific commands such as "Thrust", "Parry", "Throw", etc., and - similarly to the third game - placement of the characters in rows on the battle screen.
Gameplay is very close to the original gamebook with branching decisions entered by keyboard, except for combat which is handled in a real-time 2D combat interface.
The ninth Emperor of the Kingdom of Kodan has sent out the call for adventurers to put a stop the darkness that has fallen over his land and ultimately, to confront the Deathlord. As an oriental flavored RPG from EA, the game introduced a number of innovative features.
The World End Eclipse is an upcoming free-to-play online theater RPG. It is set in a ruined world destroyed by a war between dragons. People who were chased off the land built a city on the back of a dragon carcass and are forced to deal with conflicts caused by people and attacking goblins alike.
Steamfarer is an RPG about steampunk airships. You take on a role of a captain of a flying vessel to embark on a hazardous but exciting journey through steampunk world. But to venture far enough you will need a powerful ship and experienced crew. Fortunately, the world is rich with steampunk technology and eager adventurers who would like to join you. Your crew members can develop their skills of manning various gun types and learn powerful abilities.
The game is being developed by me, Igor Rashkuev. Development started in November 2014.
FAQ
Q: When the game is going to be released?
A: There is no release date yet, but I hope for some time in 2016.
Q: Which platforms the game will be avaliable on?
A: The game will definitely be on Steam (PC version for sure, I hope Mac and Linux will work out too), and probably on other PC stores. Then I'll see what I can do with mobile and console versions.
Q: Will the game be released in Early Access?
A: Nope, the game will be released as a final product.
Q: Are
The Zhodani and the Third Imperium, the two largest human societies in charted space, have been in conflict since first establishing contact in the year 500 (5018 on the Earth calendar). Each society's gradual expansion eventually led to an historic meeting in a backwater region of space known as the Spinward Marches.
Although their human physical appearances were exactly alike, several fundamental differences existed between the two great powers. The Zhodani's political structure was strictly authoritarian, whereas the Imperium was governed by the rule of the Emperor, a classic aristocracy. As the Zhodani race evolved, the human brain's potential was explored and mastered until the use of powerful psionics was a way of life. Mind-reading, telekinesis, extrasensory perception and clairvoyance became common among the Zhodani. The Imperium disdainfully outlawed the use of any form of psionics, believing these strange powers to be an invasion of mental privacy. Also, because the Zhodani utilized their superior mental
Liberation is the sequel to Captive, where the main character from the original is now a free man. However, your character is drawn into action once again after a political assassination and a corporate cover-up by BioCorp, one of the ruling multinational companies. With aid from your four droids you are able to search the city for victims, those used in the cover-ups, of BioCorp. With each minor victory your intent becomes clearer - to persuade the Emperor in regaining control over the corporate hegemony.
Liberation is set in a large futuristic city and is a free-range, open-ended RPG. As in its predecessor, you can buy better weapons, from swords to laser-rifles and enhance your droids with new equipment, e.g. numerous head-slots which plug in and give droids different abilities, ultimately driving you closer to the Emperor.
Legend of Faerghail is a 1990 role-playing video game, developed by Electronic Design Hannover and published by reLINE Software for the Amiga, Atari ST and MS-DOS.
The isometric role-playing game engine of the original Hero Quest license is reused in this sequel, set in the evil-infested land of Rhia. There are now 9 large missions to take on, with a largely linear progression in the order these are played. You can choose a team of 4 from 8 character classes, adding rangers, mystics, elves and clerics to the original game's 4. The exact abilities of these can be customized before you start.
The game is controlled using action icons at the bottom of a screen to set the basic instructions to move, fight, open doors, search for keys and so on. Characters can move individually, allowing for diverse strategies based on the specific strengths and weaknesses of these characters.
The Magic Candle is best described as an Ultima clone. Its a top-down party-driven RPG.
The plot revolves around you (Lukas) and your party of intrepid adventurers, whose task it is to seal the demon Dreax within the Magic Candle (which is burning down, and when it does, he gets released).
The game has 3 difficulty levels (changing the number of 'days' you get to complete the game in.) A lot of travelling, dungeon-crawling, town-exploring, and especially, lots of conversing with NPCs.
Ancients 1: Death Watch is a mystical fantasy role-playing game, bringing players deep in the underground to do battle with bizarre monsters and find untold riches in and beneath the city of Locklaven.
The player uses keyboard or mouse to control a party of four explorers who journey together and must work as a team to ward off the many inhabitants of the dungeon. Said dungeon consists of several levels with increasing difficulty and the (relatively) save town above ground in which the characters can shop and heal.
Combat in the game is turn-based. Character improvement uses the traditional experience system, but after a level up the guild in Locklaven has to be visited. The game allows for three races (elf, dwarf and human) and four classes (warrior, thief, mage and priest).