Chachamaru Boukenki 3: Abyss no Tou is a Role-Playing game, published by Human Entertainment, which was released exclusively in Japan in 1991.
Interestingly, the main character was modeled after a developer at Human that later would appear as referee in a Fire Pro Wrestling for Super Famicom.
Wizardry Gaiden III: Scripture of the Dark is a Role-Playing game, developed by Sir-Tech Software Inc. and published by ASCII Entertainment, which was released in Japan in 1993.
While the first two Gaiden games, Wizardry Gaiden: Suffering of the Queen and Wizardry Gaiden II: Curse of the Ancient Emperor, stuck fairly close to each-other and to Wizardry V: Heart of the Maelstrom, Scripture of the Dark started introducing more radical changes to the formula. This was mostly in the form of incorporating elements of Wizardry VI: Bane of the Cosmic Forge, but retaining the core gameplay derived from Wizardry V.
Dragon Ball Z: Goku Gekitou-den takes place immediately after Goku's battle with Vegeta and ends with Goku's final battle with Frieza (similar to the 1991 video game Dragon Ball Z II: Gekishin Freeza). Most characters from the Namek Saga can be fought during the story mode, including ones such as Zarbon and Frieza's transformed states.
The game features five playable characters, as well as Goku's Super Saiyan transformation. In Goku Gekitōden, moving about and fighting is in real time, unlike its predecessor. The game also features many extras, such as minigames and a tournament mode.
It is a video game produced by Bandai. It begins with the Galactic Battle and your opponents will range from Ikki to Poseidon. The combat mode is RPG style game, with many levels and items.
Wizardry Gaiden II: Curse of the Ancient Emperor, published in 1992 by ASCII, was the second of the trilogy of Wizardry roleplaying games released for the original gray-scale Nintendo Game Boy portable video game system. .
Wizardry Gaiden I: Suffering of the Queen published in 1991 by ASCII, was the first of the trilogy of Wizardry roleplaying games released for the original gray-scale Nintendo Gameboy portable video game system.
God Medicine: Fantasy Sekai no Tanjou is a role-playing video game for the Game Boy. The game was released by Konami in 1993, only in Japan. The game was re-released in 1998 through the Nintendo Power service, adding Super Game Boy support and featuring a bestiary for encountered monsters; this version was called God Medicine Hukkokuban.
A video gaming company was to release Phantom, their new RPG, but the company mysteriously is destroyed. Noah, Ken, and Miki are three RPG fans that are disappointed by this. Wandering about, they stumble upon a shack with a great demon inside, battling three warriors. The warriors are defeated and the demon exits through a portal. The warriors give their souls and powers to the three RPG fans, who now must enter Phantom to save the game's world. However, they must also protect the real world from the demon.
God Medicine features standard RPG elements. The three characters can level up through battle and equip weapons and armor. Spells can be learned, as well as Maphu attacks. Af
A cancelled North American port of Ninja JaJaMaru-kun: Ninpou Chou.
Worth noting is that this game was slated for a 1990. However, an incomplete prototype version of the ROM exists. As well as an English localization, the game appeared to have had its graphics almost entirely redrawn in order to appear more realistic than the cartoonish original to appeal to Western audiences.
Radia Senki: Reimeihen is a Tecmo-developed action RPG released for the Famicom exclusively in Japan. As an amnesiac, the player wanders around the game world with a party in tow as they fight monsters in real time and learn political secrets in the story.
Radia Senki: Reimeihan (literally "Chronicles of the Radia War: Dawn") is an action RPG developed by Tecmo for the Famicom. Only garnering an official release in Japan, Radia Senki puts players in the shoes of an amnesiac protagonist who can be named. While in search of his own memories, the protagonist soon encounters other characters such as Darth, a man out for revenge, and a mysterious princess and together they roam the game world in search of answers to various questions that plague their lives. As per the times in Tecmo's development antics, the game features cinematic cutscenes and musical stylings similar to that of their critically-acclaimed Ninja Gaiden.
Radia Senki features gameplay mechanics that are unconventional for its period, only being common
An RPG published by Kemco for the Famicom. It was never released outside of Japan.
Sanada Juu Yuushi (roughly "Sanada Ten Braves") is a Sengoku era themed RPG featuring ninjas. The Sanada in question is Yukimura Sanada, the second son of one of the more important daimyos (feudal lords) of that era, who is purported to have had ten legendary ninjas helping his war efforts - the same ten braves referred to by the game's title.
The game's general plot has Sanada finding and recruiting the titular ten braves, usually with the caveat that the player helps them with a task before they'll agree to join the party. The menu-driven RPG battles are a little unusual as each is a one-on-one battle with a singular opponent - however, the player is free to choose from any of the characters they've already recruited, changing the character in the subsequent round if they so wish.
A Famicom RPG based on a famous Japanese novel series of the same name. It was developed by Alpha Denshi and published by SNK.
Satomi Hakkenden (usually translated as "The Eight Dog Chronicles") was a long-running 19th century novel series about eight samurais from the Sengoku period and their various adventures. It was in some ways partly inspired by the ancient Chinese epic The Water Margin, which has itself seen video game adaptations in the form of the Suikoden games. Receiving numerous TV and film adaptations, including the 1983 film known in the west as Legend of the Eight Samurai, Satomi Hakkenden would be its first video game adaptation. Makai Hakkenden Shada for the Turbografx-16, also released in 1989, would be a later adaptation.
The game itself plays much like Dragon Quest; a common source of inspiration for 8-bit RPGs. The player can walk around towns conversing with NPCs, equipping themselves with weapons and armor and receiving quests and directions to new areas before leaving the safety of the tow
Shin Satomi Hakkenden: Hikari to Yami no Tatakai is a Role-Playing game, developed by Micronics and published by Toei Animation, which was released in Japan in 1989.
Tao (lit. "Way" or "Road") is an RPG from Pax Softnica, which worked with Nintendo on games like Mother, and Vap, the publishers behind the infamous Ganso Saiyuuki: Super Monkey Daibouken.
The game concerns a spiritual wanderer who is attempting to avert the end of days predicted by Nostradamus in a near future which has already been wracked with disaster. In order to do this, he must invoke the powers of various different religions and belief systems, including those from Hindu, Buddhist, Christianity and other faiths. The game is known for its abstract and unusual personality.
A Sci-fi mystical RPG set in a post apocalyptic world, where a young man unravels a mystery regarding his origins and attempts to thwart an Nostradamus-tinged apocalypse that begins as a meteorite slams into his hometown. Find eight pieces of a trigram, 7 chakra statues and 7 amulets of the star lords in 7 mystic cities while fighting a cast of bizarre demons and gods!
Koufuku wo Yobu Game: Dora Dora Dora is a Mahjong video game released on the Nintendo Famicom in 1991. This game allows you to play traditional Mahjong games against a computer or to play an RPG adventure in which you fight enemies by playing rounds of Mahjong.
A fortune-telling simulator for the NES developed by Sanritsu and Aicom and published by Jaleco.
A fortune-telling game that uses Eastern mysticism to prognosticate on the player's future, based on their year of birth. Though fortune-telling devices weren't unheard of, this was the first NES "game" to provide such a service. It would, however, be followed almost immediately with Induction Produce's '89 Dennou Kyuusei Uranai; another fortune-telling interactive simulator.
The player can choose to receive their fortune in distinct areas of their lives, including romantic prospects, the best time to marry their partner and the outcome of their future business dealings. Due to the minimal impact and relative obscurity of Eastern horoscopes in the west, the game was never released outside of Japan, though the US would eventually receive their own equivalent with Taboo: The Sixth Sense.