Bungmyeong takes place in ancient China and tells the story of the adopted son of two legendary swords fighters, who leaves their secluded home in the mountains to discover his true origins. Despite being developed in Korea, the game conveys the typical Chinese Wuxia atmosphere quite well with its oriental music and a graphics style that would look hideous in most other contexts with its low-end plastic doll render sprites, but here it just fits together perfectly.
Gameplay follows the standard Final Fantasy formula with random battles and ATB combat, although not without some unique twists. There's a cryptic healing item system based on a characters Yin/Yang alignment and more elaborate combat placement settings than is usual for the genre. Dungeons tend to be a bit on the dull side, with lots of same looking rooms and hallways.
The game is almost comically incompletable: Very early on, it just stops unlocking new areas and instead respawns the same boss over again each time his lair is entered.
Dark Eyes: Millennium 2000 is set in a three-way planetary war between the monsters that invade the planet Fairhope, the Shadow Chief, and the two great powers of Infan and Ogal, who control the planet. Players belong to either the Infan or Ogal race, act according to their respective purposes, and build the history of the planet.
Very little is known about this title beyond it's previous listing of NEXTECH's website.
"Tahl": Uncover the Evil Within is an isometric action RPG dungeon crawler where the player fights against hordes of ghosts and demons from East Asian mythology using point-and-click controls. There is no safe hub, so the player has to survive using the loot gained from enemies alone. This makes the game close to a roguelike, even though the dungeons are not randomly generated.
Ablex' first game follows the titular Little Witch on her quest to become a full-blown witch. In a platformer/adventure hybrid she has to explore woods and caves, learn new spells and solve the problems of numerous people and magical creatures on her way. The game's mechanics and progression are similar to some of the Wonder Boy episodes, with slightly more emphasis on "RPG elements". It is also text heavy for this kind of game, and pages over pages on a special story book screen are no rarity.
The game world is divided into seperate areas, but some of the dungeons are huge and map-drawing is almost obligatory. Most of the witch's spells are used to fight the many imaginative enemies, but "talk" is a spell too, which results in frequent inconvenient switching in the menu. Without some serious grinding, most enemies are capable to kill the witch fast, resulting in many frustrating game over screens, but at least it is possible to save the game at any time. Yet the function should be handled with care, because it is
A+'s development debut was at times hailed as the first Korean RPG, during the temporal collective amnesia regarding the 80s home computer generation. In more recent times, this claim had to be corrected to "first Korean colored RPG for MS-DOS PCs", which sounds much less impressive. However, it can also be labeled as the first to follow the JRPG route a la Dragon Quest, because previous games all either stemmed from Western influences or were action RPGs.
As one of the many games based on the story of Hong Gildong and thanks to its screentexts kept completely in Han'geul (it even sacrificed the full VGA color palette for a higher resolution to make it more readable, though everything other than the text was just upscaled) in a time when even the wave of Taiwan-localizations had just started to catch some current, it caught a bit of attention. A+ sold 7,000 copies of the game3, which wasn't that bad for a Korean game in 1993, but even then most reviews weren't that favorable because of a number of flaws.
Firs