Grandia is a role-playing video game, developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare.
Since its release, Grandia has become notable for its combat mechanics which have been carried over to future games within the franchise, and has spawned two spin-off titles - Grandia: Digital Museum and Grandia: Parallel Trippers - both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a preq
A hexagonal turn-based tactical RPG by Nihon Falcom that supports both single-player and multiplayer. The PC version was translated to English and released as freeware in 2002.
You play as the thirteen-year-old princess Gradriel, the daughter of Elfrenne, queen of Valendria. Twenty-five years ago Elfrenne destroyed the demonic forces that were threatening the country. Now the queen has died, and Gradriel is proclaimed to be the future savior of the land, as it was not entirely purged of all evil. And indeed, an evil spirit has secretly invaded Valendria and is trying to take control over Gradriel's two older sisters. Will the young princess succeed in defeating the evil?
An Elder Scrolls Legend: Battlespire is an action role-playing open world video game developed and published by Bethesda Softworks, set in the world of The Elder Scrolls.
The game offers a lot of choice in respect to how individual players wish to play. The main focus of the game is entering the tower and destroying its denizens, collecting treasure and monster eggs to hatch into familiars. Each monster has hidden spells, unique traits, and abilities. Koh can also improve the town, along with decorating his home.
As kind of a side story, Forgotten Saga takes place in the same fictional universe as Astonishia Story, but the plots aren't interlinked and there aren't many shared characters save for Passman. While combat works similar as in Astonishia Story, there are a lot of surprising WRPG influences. In the beginning the main character's class is determined by a catalog of questions, just like in many Ultima games. Then three companions are picked from a variety of classes and typical fantasy races (Elves, Dwarves and Hobbits). Two more slots are available for more characters to join temporarily, or even replace some of the original companions for good.
The game is much more nonlineal and open ended than most Far Eastern RPGs, every town holds a variety of sidequests, which often rely on character's classes or the party's reputation, which is raised by doing good deeds. On the other hand the game punishes what the writer deemed immoral behavious, taking inspiration once again from Ultima. For a good portion of the game the
In Lands of Lore: Guardians of Destiny you enter a world of intense beauty and mortal danger where your slightest move can trigger cataclysmic events, miraculous escapes, or lethal battles. See magical cities rise out of great oceans. Enter the musty caverns of Dracoid ruins. Discover gruesome altars and witness secret ceremonies never before seen by humans.
Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. It is responsible for grandfathering the genre of the MMO, and showing the industry that MMO's were the next era of gaming.
A MYSTERIOUS POWER...AN UNLIKELY HERO...A CLASSIC ADVENTURE...
The lone survivor of a legendary dragon clan, a rebellious youth embarks on a great journey. One of discovery... and danger. The classic role-playing game now returns to continue the epic tales of Ryu and the dragon people. An inner power of uncertain origin matures Ryu into a warrior who ponders his purpose as he embarks on a mystical journey. What lies ahead is shrouded in mystery... yet strangely familiar.
DRAGON GENE SPLICING
LEGENDARY ROLEPLAYING
AN EPIC 3-D ENVIRONMENT
LEARN OR STEAL ADVANCE SKILLS AND TECHNIQUES
POWERFUL MAGIC
NOW YOU POSSESS THE POWER TO CONTROL RYU'S DESTINY.
So the story begins ......
It's Eighteen century in Japan, it's a peaceful region.
The word "peaceful" are only applied to the social status, not the heart of the human.
The greed, like the diseases, is spreading through the human heart.
The devil within had awaken. And worse,
the devil below is risen......
Dragon Court was a fantasy-themed browser RPG in a medieval setting, which players navigated through simple text descriptions and visuals. The game distinguished itself by its turn-based combat and the imposed daily limit on turns. Adventures involved battling a variety of creatures, with each victory earning them resources and experience to bring them one step closer to reaching the dragon.
Toki no Michishirube is a direct sequel to the first Farland Saga game. It is an anime-style strategy RPG which consists mainly of large strategic battles, taking place on isometric battle fields.