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New Xbox Games - Page 13

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  • Uchuu Senkan Yamato

    1992

    Uchuu Senkan Yamato

    1992

    Real Time Strategy (RTS)
    Turbografx-16/PC Engine CD
    Uchuu Senkan Yamato is based on the anime series Space Battleship Yamato, also known as Star Blazers. The events of the game follow those of the initial episodes. This incarnation of the series is essentially a real-time strategy game with a somewhat unusual approach to the genre. Rather than navigating units on battlefields, the player takes direct control of every crew member onboard the ship. Each one of them is responsible for a certain function (supplying power, manning a gun, turning the ship, etc.); in order to win battles, it is crucial to coordinate their actions. The game proceeds in real time, but pauses when the player accesses crew members and performs actions for them.
  • Rampart

    1992

    Rampart

    1992

    Real Time Strategy (RTS)
    Nintendo Entertainment System
  • Rampart

    1991

    Rampart

    1991

    Real Time Strategy (RTS)
    Atari Lynx
  • Avalanche: The Struggle for Italy

    1991

    Avalanche: The Struggle for Italy

    1991

    Real Time Strategy (RTS)
    Amstrad CPC
    1991, the year Avalanche: The Struggle for Italy was released on Amstrad CPC. Published by Cases Computer Simulations Ltd.,
  • Rampart

    1991

    Rampart

    1991

    Real Time Strategy (RTS)
    Family Computer
  • BattleTech: The Crescent Hawk's Revenge

    1990

    BattleTech: The Crescent Hawk's Revenge

    1990

    Real Time Strategy (RTS)
    DOS
    BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. It is a direct sequel to BattleTech: The Crescent Hawk's Inception, though the gameplay is considerably different from that of the first title, which was primarily an adventure/role-playing game.
  • Falklands 82

    1986

    Falklands 82

    1986

    Real Time Strategy (RTS)
    ZX Spectrum
    Falklands '82 (released as Malvinas '82 in Spanish markets) is a 1986 turn-based strategy video game developed and published by Personal Software Services for the ZX Spectrum and Commodore 64. It is the fifth instalment of the Strategic Wargames series. The game is set during the 1982 Falklands War and revolves around the Argentine occupation and subsequent British re-capture of the Falkland Islands. The player controls the British Task Force as they must either defeat all Argentine forces on the archipelago or re-capture every settlement.
  • Darkhorn: Realm of the Warlords

    1985

    Darkhorn: Realm of the Warlords

    1985

    Real Time Strategy (RTS)
    Commodore C64/128/MAX Apple II
  • Battalion Commander

    1985

    Battalion Commander

    1985

    Real Time Strategy (RTS)
    Atari 8-bit Commodore C64/128/MAX Apple II
    star 6
  • Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific

    1984

    Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific

    1984

    Real Time Strategy (RTS)
    Commodore C64/128/MAX Apple II
    Set in the Pacific theater during WWII.
  • Napoleon at Waterloo

    1984

    Napoleon at Waterloo

    1984

    Real Time Strategy (RTS)
    Atari 8-bit Commodore C64/128/MAX
    Real-time strategy game which is set during Napoleon's battle of Waterloo.
  • NATO Commander

    1983

    NATO Commander

    1983

    Real Time Strategy (RTS)
    Atari 8-bit Commodore C64/128/MAX Apple II
    You command the forces of the NATO against those of the Warsaw Pact in this WWIII scenario. Legendary designer Sid Meier's first game.
  • Combat Leader

    1983

    Combat Leader

    1983

    Real Time Strategy (RTS)
    Atari 8-bit Commodore C64/128/MAX
  • War Room

    1983

    War Room

    1983

    Real Time Strategy (RTS)
    ColecoVision
    War Room is a action strategy game set in the Cold War conflict between the United States and Russia, which is escalating into a nuclear showdown. The player controls a satellite hovering above the USA, which are represented in a top down view. By destroying enemy satellites with his own satellite, the player has to prevent the destruction of cities in his territory and is able to score points. To keep his cities defensible, the player also has to collect supplies from those cities and distribute them accordingly. This is done by entering the cities with the satellite and collecting supplies in a action sequence. The game ends once all of the player's cities are destroyed.
  • Excalibur

    1983

    Excalibur

    1983

    Real Time Strategy (RTS)
    Atari 8-bit
    You are King Arthur of Camelot and try to unite the 16 kingdoms of Britain under one banner.
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