Where We Remain is an adventure set on a desert island, shown from a zoomed out, almost top-down view. The content is procedurally-generated and the setup of the island is different for each session. At first glance it seems similar to the 8 and 16 bit Zelda games, but it only borrows that shape to tell its story.
Harking back to the days of classic precision platformers such as Flashback and Prince of Persia, Boondog demands that you carefully consider each move that you make: a single incorrect leap, turn, or drop can end in disaster.
It takes hard work and dedication to earn a seat in the boardroom of a big corporation these days. Corporate Climber chronicles one man’s climb from lowly janitor to suit-wearing bigwig—and then his swift fall from grace.
As he’s taking a man’s life, Death decides to have a little fun. He tells the man that he will give him his life back along with everything he ever wanted—if the man can survive the Gauntlet of Hell.
Looming follows an unnamed protagonist as he explores the plains of a mysterious world, finds clues, and uncovers a variety of beautiful intertwining stories.
Control Jack, an archaeology student who lost both his legs during an earthquake while working in Teotihuacan, Mexico. Look for ancient treasures and move around the temple using only his arms!
Hoshi Saga Ringo is the fourth installment in the Hoshi Saga series, and while it might not be as difficult as its predecessors, Ishii-san brings new life to the game with his beautiful artwork and use of gradients.