In Pranksters a city is plagued by rowdies which play pranks on innocent people. Now the player takes the role of a male or female kid to set things right. There are basically two goals per level: Drive away all rowdies and gather enough money for the bus. This is done by playing either nice tricks, e.g. washing off graffiti, or bad tricks, e.g. using a banana peel so someone slips.
The usage of tricks influences the village's morale either positive or negative, when it gets too low the game is lost. To do tricks the player has to use and combine items he finds on the streets. These depend on the character's gender and are randomly distributed. When pranksters get a hand on the player they pummel him and he loses life energy.
Scythe 2 is a 32-level megawad for Doom II. Released by Erik Alm in June of 2005. It was re-released July 10th 2009 with the three missing levels. It has been regarded by many as a spiritual successor to Scythe rather than a direct sequel. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps, and is sometimes compared to the style of Alien Vendetta.
Zaero: Episode 1 is a three-level PWAD for Doom II, released in June 2005 by Steven Searle. Built for the ZDoom source port, Zaero is heavily inspired by Quake II and features a similar aesthetic, with the gameplay enhancements being reinforced by the addition of several custom enemies through DECORATE. Planned to be the first entry with more maps to come, no sequel ever materialized.
A cross between Sim City and Lemmings; dig up alien pods on far off worlds around the galaxy. Creative solutions to the puzzles are encouraged through open level design.
The Island 2 is a single-level PWAD for Doom II. A sequel to farlowj's previous map, The Island, it once again features a similar setting as before, with large outdoor coastal areas and forested landscapes, but this time with a greater emphasis on indoor locations, including a cave system and a large UAC underground complex.
Enthusia Professional Racing is the driving simulation that emphasizes skill behind the wheel, not under the hood. The game emphasizes pure driving skills and ensures that winning is a result of ability, not how much money you spent tuning a car. It's real-world racing at its finest. Earn the #1 ranking by competing in races scheduled throughout the entire calendar year in Enthusia Life mode Weather effects that change driving dynamics, including rain and snow.
Killer 3D Pool brings the classic bar room game to your Game Boy Advance in full 3D! Playing against 15 computerized opponents of varying skills at 4 different styles of pool game, your aim is to beat all newcomers. Killer 3D Pool has four different versions of pool each with it's own distinct style and rules: English 8-ball, U.S. 8-ball, U.S. 9-Ball and Killer. Play your friends in a two-player match, or for the ultimate two-player experience, use a second Game Boy Advance with Multiplayer mode. You don't want to miss this!
The fourth game in the Legend of Heroes series and the second in the Gagharv Trilogy.
The PSP remake was renamed to simply "The Legend of Heroes: A Tear of Vermillion" and was the first entry in the storied franchise to be localized into English. The other 2 games in the trilogy were renamed because of this.
The adventure game of "Midnight Horror School" is now available, based on the 3DCG anime of the same name! It is a full-fledged adventure game with a three-person party system where the main character "Hickey" solves the mystery with his friends. "Hickey" will select two of his friends according to the situation and organize a party to solve the mystery that occurs at school. Let's find friends who have become "entity" (tools and things) and revive the characters (falling in the school) and find a way to save the school. While conveying the atmosphere and charm of the original work, such as quoting episodes from the original and conversations between characters, we offer the fun of solving mysteries as a game.
In 1970, there was a house that belonged to a family of four. But inexplicably, the family were all found dead in what was declared a mass suicide. Since then, nobody had dared to enter the house in the fears that it may be haunted, not willing to risk the same mysterious death that the family did.
The player's goal is to enter the house and venture through the five rooms.