Robot Bowl was a black & white bowling alley game designed and programmed by Edward Valeau and Howell Ivey of Exidy. The game featured one or two robot bowlers playing with the standard bowling rules. To control the outcome, the game had five buttons: left, right, shoot, hook left, and hook right. "Hooking" the ball was the key to getting a good score, as you could only hook the ball after it had been thrown. This made it easy to pick up a spare, but the game made up for it by making splits very common.
Robot Bowl was available in two different dedicated cabinets, an upright and a cocktail, both of them used the same internal hardware.
The Robot Bowl upright was of the common 1970s 'short cabinet' design, as the machine had no marquee and was only as tall as the monitor. Some machines also had a decorative 'ball return' on the front at the very bottom of the cabinet. There is an interesting story behind that. At the time the game was created, Exidy had just purchased Fun Games and had a number of cabinets left ov
Basketball is an Atari 2600 game loosely based on the sport of the same name. The game features a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 to have a true single player feature with an AI-controlled opponent.
Video Olympics is a collection of games from Atari's popular arcade Pong series. The games are a collection of "bat and ball" style games, including several previously released by Atari as coin-ops in the early 1970s. The games are played using the 2600s paddle controllers, and are for one to four players (three or four players requires a second set of paddle controllers).
Each of the 10 main games have several variations to count the total of 50 games.
Street Racer is an action racing game for one to four players played from an overhead view. The screen is split into two lanes; in one or two player games, each player has a lane. In three and four player games, players must share the lanes. Each game has a two minute and sixteen second time limit, and your goal is to earn as many points as possible by the end of this time. In addition to the basic racing version, several other game variations are included as well.
Surround was an unofficial port of the arcade game Blockade, released the previous year by Gremlin. As such, it was the first home console version of the game that would become widely known on other platforms as Snake. As with other early Atari games, it was licensed to Sears, which released it under the name Chase. The cartridge was subdivided into 14 different games. The first 12 of these were variations on the Blockade theme. Like its predecessor Blockade and successor Snake, the object of Surround was to maneuver a sprite across the screen, leaving a trail behind. A player wins by forcing the other player to crash into one of the trails. Various options allowed for speed-up, diagonal movement, wrap-around and "erase" (the choice to not draw at a given moment); in addition, the sprites could be set to operate at a beginning "slow" speed, or progressively speed up through five speeds.
Combat is an early video game by Atari, Inc. for the Atari 2600. It was based on two earlier black-and-white coin-operated arcade games produced by Atari. Combat had color graphics and numerous gameplay variations. The 27 game modes featured a variety of different combat scenarios, including tanks, biplanes, and jet fighters. The tank games had interesting options such as bouncing munitions ("Tank-Pong") and invisibility. The biplane and jet games also allowed for variation, such as multiple planes per player and an inventive game with a squadron of planes versus one giant bomber.
There are six basic types of game available in Air-Sea Battle, and for each type, there are one or two groups of three games, for a total of twenty-seven game variants. Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen) competing to get a higher score. Each round lasts two minutes and sixteen seconds; the player with the higher score after time expires is the winner, unless one player wins (and ends the game) by reaching 99 points before the time is up.
Atari's Blackjack employs a variant of blackjack rules that is so extremely unfavorable to the player, that it would almost certainly never be seen in a real casino because no one would play with them. Splitting pairs is not allowed, and even more substantially, draws are won by the dealer (your bet is not returned to you if you and the dealer get the same card total and neither busts). This represents over a 10% house advantage. The player uses the paddle controller to enter a bet of up to 25 chips from an initial pot of 200. An up card is then presented, and the player decides whether to "hit" (accept another card) or stand. The player breaks the bank by obtaining a score of 1,000 chips, or is "busted" upon losing everything.
Due to a glitch in the program, while a player is selecting among the options of what to do with the current hand by pressing left or right with the paddle controller, the amount of the player's next bet is modified even though it is defined by a variable that will not be visible until the
Space Wars is an early vector graphics arcade game. It is based on Spacewar!, a PDP-1 program. It was ported to the Vectrex in 1982.
Space Wars was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system.
Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random).
The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield "wrapped around" to their opposite sides, and whether shells bounced. Three other fascinating features were unique to this game. First, the game could not