A sequel to the first FINAL FANTASY rhythm action game released in 2012, THEATRHYTHM FINAL FANTASY CURTAIN CALL expands on the original in every way with new gameplay modes, over 200 songs, and 60 playable characters. Featuring music that spans the full breadth of the storied FINAL FANTASY franchise, players tap along to the memorable beats and harmonies as the adorable, stylized characters battle and quest through their worlds. The music of over 20 titles is brought together in one package, fusing together the moving scores, cinematic visuals, and role-playing elements the series is known for.
Sacred 3 features classic arcade Hack n' Slash action centered around drop in, drop out cooperative multiplayer for both offline (2 players) and online (4 players) play. Develop your character's skills and abilities and band together to use powerful co-op abilities and tactics. Master the art of war and fight your way through enemy hordes to become the greatest hero of all.
Immerse yourself in the the rich lore and fantasy of the Sacred universe. Filled with visually stunning levels, brand new as well as familiar environments, the continent of Ancaria has never felt so alive. Explore this world through the heroes and their cultures and fight the rise of evil until the bitter end.
The Sims: House Party is the second expansion pack for The Sims and is all about, well, parties. Everything in it is designed to make parties more fun for both you and your Sims. There are over 100 new objects and characters; 5 new music styles; 5 new dance styles to match the new music; and three new themes - Cowboy, Luau, and Rave.
Pandora's Tower focuses on Aeron's travels into thirteen towers to break a curse on Elena that is transforming her into a beast, using his magical sword and chain. A certain set of these monsters are referred to as beasts, as their flesh can be used to temporarily reverse the effects of the curse. The primary objective of the game is to acquire the "Master Flesh" from each tower's master beast, as this is the only way to break the curse. Players only have a certain amount of time in the towers before Elena's curse worsens (displayed as a meter on the player's screen) and the player is forced to exit the tower in order to give Elena flesh; thus it is important for the player to take shortcuts in order to reach the top as well as to go back.
The situation: for three days have the strategic central computers of the great powers acted up. An unknown person manipulates their programmes; at the end of these programmes is the starting command for the intercontinental rocket. The countdown is on, only 6 hours keep the humanity from an atomic inferno. An unknown person? Only professor Elvin, the insane computer expert could crack the top secret start code, Elvin, who entrenches himself in his intangible subterraneous, guarded by 90 murderous robots, that until now had hunted down every intruder. No one who has ever set foot on the lift to Elvins cave labyrinth has returned back alive.
The last hope: Special Agent 4125, the most cunning, toughest and most indiscriminate man, that the secret service can offer. Only ice cold reckoning and superior physical condition give this unarmed hero a tiny chance to avert the disaster in the last minute.
The game: your task is to put a stop to evil Elvin Atombender's game. For this you have to enter in his laboratory, pr
Millipede is a 1982 arcade game by Atari, Inc. and is the sequel to the arcade hit, Centipede. The objective of the game is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as destroying and avoiding other enemies. The game is played with a trackball and a single fire button, which can be held down for rapid-fire. The game is over when the player's last life is lost.
Are you ready for extreme basketball? You'd better be, 'cause it's coming to your PS2 fresh from the developers of SSX! Hit the streets for some 3-on-3 hoop action, where flashy moves are your key to victory. Do tricks and combos to build up your Gamebreaker meter. Hit a Gamebreaker shot and you'll not only advance your own point total, but take away from your opponents'. One well-timed Gamebreaker can turn a match around! Create your own cool characters, and earn great new stuff for them as you unlock new courts and teams while taking on streetball and NBA legends. Beat a team in the tournament mode, and you have the option of adding its players to your roster, which will help as you advance up the ladder. You can also take on a friend in the two-player mode.
Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view.
Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness w
An original roleplaying game for Nintendo GameCube from the team behind Xenosaga. The game makes heavy use of cards for everything from fighting battles to purchasing items. Cards are actually a central part of the story as well, as they are holders for "Magnus" which is short for "Magna Essence." Magnus is the true nature of all things throughout the world, including swords, magic spells and even apples that are gathered in the town in which your adventures start out. A real item can be turned into Magnus form and stored in a blank card. It can then be taken out from the card and will turn back into real form. Features detailed CG cutscenes to tell the story and turn-based battle sequences.
There's no reason to be afraid of the dark. Fed up with his fear of the dark, Sam transforms himself into Pajama Sam - world's youngest superhero and resolves to confront Darkness! With help from King the mine car, Otto the boat, and a host of fascinating characters.
Celtland has been cast into chaos by the theft of Eletale's Book. This mystical volume contains the secrets of the Spirit Tamers. Control Brian, a magician's apprentice, as he explores the expansive countryside and villages on his quest. If he does not reclaim the book, the Kingdom of Celtland will be cast into darkness forever.
The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket.
The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving dif
Nihilumbra is played as a standard platform game, by controlling Born as he walks and jumps across the game's levels. There are multiple enemies that the player needs to avoid since, at first, there is no way to defeat them. The game is divided into the five worlds that Born explores. In each of them, the player is granted a new colour, with which the player can paint on the terrain (by touching the screen) to modify the behaviour of the environment.
The first add-on to The Movies has its focus on everything around stunts and special effects. It adds stuntmen, training facilities, new sets, costumes, effects, and more.
Passionate Patti in Pursuit of the Pulsating Pectorals! is the third game in Al Lowe's Leisure Suit Larry series. Larry Laffer has finally found the woman of his dreams, and can happily live with her together on the beautiful tropical island... until he gets thrown out of the house by his wife. His boss, who happens to be his (now ex-) father-in-law, fires him. Larry is all alone, without a woman, without a job, on an island that has long ceased to be a "tropical paradise" and is exploited by entertainers, lawyers, and alike. But never despair! Dressed in his irresistible leisure suit, Larry is about to conquer the world (or at least its female population) anew. Watch out, fairer sex, because Larry is back to his swinging self!
The game's play is done through a point and click interface. Players must visit various locations within the game's fictional town of Harvest, which can be done via an overhead map. By speaking to various townspeople and clicking on special "hotspots", players can learn information and collect items that progress the game's story and play. Harvester also features a fighting system where players can attack other characters by selecting a weapon and then clicking on the target. Both the target and the player's character have a limited amount of health available, allowing for either the player or the target to die. Players can choose to progress through the game by solving puzzles or by killing one of the non-playable characters.
Move to a town that has been struggling lately. With a little creativity and some help from the locals, you can make this place thrive. Improve the town to attract new characters, from the Italian Chef and Florist to the Kickboxing Instructor and DJ. Discover what the residents want and need so that you can help them enjoy life in their town. Design a hot tub or a jukebox from scratch, build homes and businesses from the roof to the front door. Uncover special decorations and patterns as you explore the growing town. From the furniture and objects to the buildings to the town as a whole, each of your creations is unique.
Pokémon Channel is a 2003 video game in the Pokémon series for the GameCube, developed by Ambrella and published by Nintendo and The Pokémon Company. The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with a Pikachu. The game contains elements of the adventure, digital pet, and simulation genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items.
The game was developed rather quickly as a sequel to the Nintendo 64 title Hey You, Pikachu! and to promote the Nintendo e-Reader accessory, and uses a novel 3D texturing effect. It was first showcased at Electronic Entertainment Expo (E3) 2003 and later through a month-long series of promotional events in Sapporo, Hokkaido, Japan. It was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. In Japan, the game sold 66,373 copies in its first year. It received mixed reviews, which generally criticized its low lev
Ignite your spark with Magic 2014: Duels of the Planeswalkers!
With over 12 million fans, discover what makes Magic: The Gathering the world’s premier trading card game.
Become a Planeswalker and travel the planes of existence unleashing a torrent of spells and creatures to devastate your opponents. Prove yourself in combat against Chandra Nalaar—a fiercely independent Planeswalker with an affinity for fire and quick temper—then battle your way through the planes to face the mysterious villain trying to pull Chandra’s strings.
Explore the rich storyline of Magic 2014 and fire up your game:
* The best way to learn to play Magic: A detailed tutorial makes it easy to get started.
* Deck building: Open virtual booster packs of Magic cards to build decks and battle in single-player and multiplayer modes.
* Hours of game play: Discover 10 new decks, each with many new cards to unlock, plus campaigns to complete, encounters to overcome, and challenges to decipher.