The Henry Stickmin Collection is a Newgrounds choose-your-own-path classic, reborn and revitalized. This 6-game epic culminates in multiple entirely canon, extremely different endings. Each step of the journey has you choose from options such as a Teleporter or calling in your buddy Charles to help you out. Correct choices will move the story forward, but incorrect choices lead to a fail. If you get to the end on your first try, you're doing it wrong. Failing is half the fun.
Onimusha 3 is the third game of the Onimusha series. The game retains elements from previous games in the franchise including the use of multiple special weapons in order to fight enemies and absorb their energy to enhance the weaponry. This time the player primarily controls both Samanosuke and Jacques in separate scenarios. The two are able to exchange items in order to solve puzzles. The development from this game started after the release of the PlayStation 2 which allowed the team to work on a 3D engine to design 3D backgrounds. In order to appeal to the Western market, the team set this game in Paris and chose French actor Jean Reno to portray Jacques.
Onimusha 3 has been generally well received by publications for video games. Most of the writer's praise focused on the improved controls and the use of a 3D engine that allowed better combat and visuals, respectively. The game also generated good sales with over 1.5 million copies sold as of May 2008.
Agar.io is a massively multiplayer online game where players control a cell in a colorful, grid-like environment. The main goal is to grow your cell by consuming smaller cells scattered throughout the map, while avoiding being eaten by larger cells controlled by other players.
Superfighters Deluxe is a multiplayer 2D action game where little flat-headed men fight to the death in small and highly destructible arenas. Surviving each round takes skill, strategy and luck.
Street Fighter Alpha 3 is the third game in the Street Fighter Alpha series. It features a complete gameplay overhaul with the addition of three selectable fighting styles, new stages, over seven new and returning characters and an exclusive soundtrack. The game's illustrations, select screens, soundtrack and sound effects all have a similar style to the Final Fight series, unlike the previous games.
The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game's various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge.
Heart of Darkness places players in the role of a child named Andy as he attempts to rescue his dog who has been kidnapped by creatures known as The Dark Souls. The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, and uses pre-rendered background scenery. The game was supervised by game developer Éric Chahi, known for Another World, this time with a team of artists and developers. The game also features an original score by film and television composer Bruce Broughton.
A Game Boy Advance port was announced in 2001 but it was never released.
The Gunstar family are the protectors of the planet Gunstar 9. After many years of peace, vicious dictator Colonel Red kidnapped the Gunstar twins’ older brother and used mind control to make him his slave.
Two separate murder cases, in two separate lifetimes - so similar in the smallest of details that one could believe they were performed by the same person. Impossible! One of the crimes took place 75 years ago, while the other just happened! Is someone copying an old serial killer? Or is it remotely possible that the same murderer is still alive and committing more crimes?
In this thriller adventure, you'll play as Victoria, an FBI agent, in modern Chicago as well as her grandfather, Gustav, P.I. in Prague in the 1920s. Explore Chicago and Prague and solve puzzles while preforming investigations in two time periods.
"Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life."
Oddworld: New 'n' Tasty is a faithful remake of Oddworld: Abe's Oddysee where the pre-rendered sceneries are recreated in real-time 3D without changing the original gameplay. It also replaces the single screens linked together of the original version into a true 2.5D side-scrolling game. While there are various enhancements and details to the character and the scenery, the basic gameplay is still largely similar in a side by side comparison. The GameSpeak system Abe uses to command and talk to other characters start with the same commands, but can later be expanded. This version of the game supports leaderboards for the completion time of each mode and the overall game. There are three difficulty levels and the game. It includes the original cooperative function of the original game when another player can take over when the first player dies, taking turns controlling Abe.
Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen.
The game was received very well by the public and has continued to be a game with a competitive community to this day. It was followed by a successful sequel called Galaga in 1981 and two less known sequels called Gaplus in 1984 and Galaga '88 in 1987. Galaxian was one of the most popular games in the golden age of arcade video games.
Game based on the second movie, developed by the makers of Vigilante 8. Shrek is on a journey to meet his in-laws, so Shrek 2 follows his adventure to Far Away Land and the chaos that ensues once Fiona's parents learn that their precious daughter is an ogre -- and is married to the crudest of them all. Shrek 2 features a mixture of puzzle solving and enemy bashing. Players are able to control one of four characters at any given time -- swapping between them at will. Each character has a set of basic attack moves and a special ability. Donkey has a "Burro Blast" that can knock down large objects, Shrek can pick up and throw heavy objects, and Fiona -- in a nod to her fight scene in the first movie -- can slow down time, Matrix-style.
Sniper Elite is a third-person action strategy game with a focus on sniping. The player takes on the role of an American agent working for the OSS (the organization that later became the CIA) stationed in Berlin at the end of World War II, tasked with preventing the Russian troops from getting hold of the research Germany had been conducting into nuclear weaponry. As an elite sniper, the style of play is much less run-and-gun and much more about finding good positions, lining up shots and taking out the enemy before he even knows where you are.
The single-player campaign takes place over 28 missions set in and around Berlin. Players use stealth tactics, and things like wind and background noise can be a factor when lining up shots. When a shot is performed particularly well, players are rewarded with a 'bullet cam' which follows the bullet in slow-motion from gun barrel to target.
Ratchet & Clank: Into the Nexus (known as Ratchet & Clank: Nexus in Europe) is a 2013 platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. It is the fourth and final installment in the "Future" series. The series is noted for the inclusion of exotic and unique locations and over the top gadgets, a concept of the traditional Ratchet & Clank experience, that returns in this game.
007: Quantum of Solace is a James Bond video game based on the films Casino Royale and Quantum of Solace. Several versions of the game were released across seven platforms, with the PlayStation 3, Xbox 360, Wii, and PC versions designed as first-person shooters and the PlayStation 2 and Nintendo DS versions as third-person shooters. It is powered by the Call of Duty 4 game engine.
The core gameplay in Quantum of Solace is that of a first-person shooter. Throughout the game, however, the view switches to third person to emphasize that the player is playing as James Bond. This third-person view is used with a cover system and quick time events, among other scenarios. An example is using quick-time events to chase Mollaka during a level that recreates the construction-site chase at the beginning of the Casino Royale film.
As a vow to his dying Master, the young swordsman Hiroki is sworn to protect his town and the people he loves against all threats. Faced with tragedy and bound to duty, the lone samurai must voyage beyond life and death to confront himself and decide his path forward.
Onward To Adventure
In this colorful, co-op adventure game you play as the newest recruit to Kindred Aerospace. Dropped onto an uncharted planet with little equipment, you must determine if this planet is fit for human habitation but perhaps you are not the first to set foot here…
L.A. Noire for PlayStation 4 and Xbox One delivers the complete original game and all additional downloadable content with a range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high resolution textures and more. L.A. Noire plays natively in 1080p for the PlayStation 4 and Xbox One consoles, and stunning 4K for PlayStation 4 Pro and Xbox One X, capturing the grit and grime of the City of Angels like never before.