A completely different adaptation of the 1996 Casper movie. It was released exclusively in Japan.
An unlincensed eroge for the Super Famicom.
A homebrew platformer from The Mojon Twins.
A top-down co-op shooter by Bitmap Bureau.
A limited edition 25th Anniversary SNES cartridge containing the first two Earthworm Jim games and special additional items.
Little Medusa is an action-adventure game for NES, SNES, and Genesis released in 2018.
Fork Parker, the CFO of Devolver Digital, is forcing his employees into crunch to increase profits.
A compilation of two R-Type titles for Super Nintendo.
Three more Culture Brain Classics for the Super Famicom.
Three additional Culture Brain classics for Super Famicom.
Three more Data East classics on one Super Famicom cartridge.
Three additional Data East games compiled together for the Super Famicom.
Three Culture Brain Super Famicom classics on one cartridge.
Four Data East classics on one cartridge for Super Famicom.
A collection of five games from Athena, for the Super Famicom.
A collection of five Jaleco titles for Super Famicom.
A modern compilation of the two Joe & Mac games for the Super Nintendo, plus Congo's Caper (originally a sequel to the Japanese version of Joe & Mac), all in on...
The Rushing Beat trilogy collected alongside Tuff-E-Nuff.
A compilation cartridge of Data East SNES titles.
A 16-bit graphically remastered compilation of the first three Wizardry games that was made available via the Super Famicom's Nintendo Power service.
A game in the Sokoban box-pushing puzzle franchise that was first sold through the Super Famicom's "Nintendo Power" service.
The final Super Famicom game in ASCII's horseracing simulation series helped to promote Nintendo's "Nintendo Power" cart-writing service with a special cart rel...
An animal-themed mahjong game for the Super Famicom released exclusively through the Nintendo Power cart-writing service.
A fantasy-themed strategy game released late for the Super Famicom through the Nintendo Power cart-writing service.
A Super Famicom skiing game from Namco and a late entry in their "Family" series of sports games they created for Nintendo consoles.
The second B-Daman game for the Super Famicom and the first to feature original characters.
An ocean-fishing game from Pack-In-Video and the follow up to Tsuri Tarou.
A realistic ten-pin bowling game for the SNES endorsed by the former bowling kingpin Brunswick.
A baseball-themed block-stacking puzzle game starring Japanese baseball team mascots.
A mahjong game for the Super Famicom featuring real-life mahjong professionals. The first in Culture Brain's "Tsuwamono" (Soldier) mahjong series.
A baseball game for the Super Famicom. Originally supposed to be Ultra Baseball Jitsumeiban 4, Culture Brain removed the series-trademark superpower mode.
The third entry in the Sydney Hunter franchise.
A compilation of four multiplayer games for two-to-four players.
A sci-fi strategy game and the follow-up to War 2410. Centuries after the last conflict, humanity faces a new enemy in the indomitable Kyllen Empire.
The fourth and final game in Nichibutsu(Nihon Bussan)'s series of mahjong sims for the Super Famicom. This one has an education/school theme.
A multiplayer action game featuring Shin-chan attempting to splash his clones with water.
A Sailor Moon puzzle game sequel that was released exclusively on Bandai's "Sufami Turbo" small cart format.
The follow up to the original Daisenryaku sees the realistic military strategy sim focus on the European front of the second World War.
A baseball game and the sequel to 1995's Simulation Pro Yakyuu. Features the name and likeness of Atsuya Furuta, catcher for the Yakult Swallows.
The fourth and final of Hudson's Power League series to be released on the Super Famicom.
A board game compilation for the Super Famicom. Features virtual versions of mahjong, shogi, reversi and two hanafuda variants.
The sequel to Hudson's 1992 mecha turn-based strategy game.
A compilation of card games for the Super Famicom. This sequel has an even greater number of traditional card games.
An Ultraman-licensed fighter game from Bandai that is built for and uses their Sufami Turbo peripheral.
An Ultraman Seven licensed fighter game from Bandai that utilized their Sufami Turbo peripheral.
A golfing simulation game where the player trains their golfer before competitions.
A cutesy variant on Breakout/Arkanoid where the goal is to eliminate the yellow balls wearing shades. A sequel/remake for 1995's Supapoon.
A fishing game for Super Famicom and Sega Saturn.
A Super Famicom-exclusive sequel to the block-stacking arcade game.
A motorboat racing game sequel from Nihon Bussan. Learn the sport and win big with some clever bets.
The third game in Shouei's series of pachinko simulators that focuses on the machines produced by Heiwa.
A Go game for the Super Famicom endorsed by professional player Rin Kaiho.
A board game that incorporates various gambling mini-games, like slots and cho-han.
A motorcycle touge racing game for the Super Famicom featuring courses all over Japan.
The sixth game in ASCII's horseracing/gambling simulation series.
A real-time strategy game based on the sci-fi manga and anime that is also known as Thunder Jets.
The fifth and final game in Namco's prolific baseball series to be released on the Super Famicom.
A shogi game for the Super Famicom and a sequel to the 1995 game Shogi Saikyou.
A comedic adaptation of the Madara anime and manga that reimagines the demon hunter heroes as rambunctious kindergartners.
A shogi game that uses an uncommon set of rules.
A horse racing game that allows players to take part in the races or simply gamble on them.
A group of Ex-SNK developers have teamed up to produce this 2D fighting game for release in 2017 on the Super Famicom.
A shogi game for the Super Famicom with a few alternate modes.
The fourth and final Super Famicom game in Taito's series of Game of Life board game adaptations. This one has players living the 9-5 lives of office drones.
A visual novel that makes use of sound and text to tell its story. An office block collapses underground after an earthquake, stranding the workers.
A Super Famicom wrestling game in Human's prolific Fire Pro Wrestling series. Better known for its improved remake, Super Fire Pro Wrestling X Premium.
A shogi game for the Super Famicom. Features one-off "puzzles" that tests the player's shogi expertise.
A Sengoku-era strategy sim for the Super Famicom.
A sci-fi horror visual novel that relies on text, static backgrounds and sound.
A real-time tactical submarine combat simulator for the Super Famicom.
A nautical trading board game for the Super Famicom.
An isometric strategy RPG for the Super Famicom. Players recruit companions and take on dungeons across the world.
A virtual adaptation of The Game of Life board game. The third of three official adaptations made for the Super Famicom.
The second in a series of Super Famicom pachinko games that are based on real-life machines produced by Sankyo.
A compilation of Koei's three EMIT games: visual novels with a CD audio component. This set marked the trilogy's first appearance on the Sony PlayStation.
A four-player competitive pinball game that is similar to Atari's Warlords.
A turn-based tactics game based on paintball simulation battles.
A turn-based strategy game released for the SNES. Genetically enhanced soldiers have turned against humanity, creating a four-way struggle for the planet.
The sequel to the 1984 game Dropzone. As well as a graphical overhaul, the game now also features bosses and power-ups.
A drag racing game based on the illegal "zero-4" street race. The second of two Super Famicom games in the series.
A spin-off of Visit's Shinri Game quiz series that frames its probing questions with a geographical TV quiz show.
The final game in Culture Brain's superpowered baseball simulation series for Super Famicom.
A simulation game based on Joshi Puroresu, or Japanese Women's Professional Wrestling. The player builds an avatar and has her achieve fame and glory in the rin...
A virtual approximation of the Japanese card game of hanafuda released for the Super Famicom. Follows Use/I'MAX's 1994 game Super Hanafuda.
A spin-off of the board game collection Game no Tatsujin, featuring three different variations of mahjong solitaire.
A cutesy Breakout clone developed exclusively for the Japanese Super Famicom.
A highly customizable wrestling game that was released late in the Super Famicom's lifespan.
The final entry in the "Hissatsu Pachinko Collection" subseries, before SunSoft moved on to other games.
The third in a series of pachinko simulators for the Super Famicom.
An unusual quiz/gambling game from Banpresto.
An RPG loosely based on the exploits of Prince Ousu, the titular Yamato Takeru ("The Brave of Yamato").
A pachinko game for Super Famicom. Features virtual approximations of pachinko machines made by Heiwa Corporation.
A horse racing simulation game for the Super Famicom. Offers random races to watch and racehorse stable management.
Actually the third in Artdink's series of train and railroad simulators, A-Train saw multiple releases outside of Japan.
A shogi game for the Super Famicom from Natsu System and Hect.
A Super Famicom adaptation of the "ninakudori" variant of mahjong solitaire, where the tiles are presented as a grid and players can only match tiles with regar...
An educational shogi game for the Super Famicom endorsed by one of Japan's major national newspapers and a professional 9th Dan player.
The third game in a series of pachi-slot simulators that frames the gambling with an adventure game.
A riichi mahjong game for the Super Famicom, aiming to teach players about notable mahjong underworld figure Shoichi Sakurai's distinctive "janki-ryuu" style of...
A virtual adaptation of The Game of Life board game. The second of three official adaptations made for the Super Famicom.