Sonic Adventure is a 3D platformer video game in the Sonic the Hedgehog series. The player can control six characters from the Sonic universe, each with their own gameplay and point of view of the story. The game is divided up into two types of levels: Action Stages and Adventure Fields. The division of Action Stages and Adventure Fields are a serious departure from all previous Sonic games. Adventure Fields are non-linear game stages that contain very few items, generally designed for puzzle solving, exploration and plot advancement. Action Stages are more speed based and have Rings scattered in them. Sonic Adventure was the top-selling Dreamcast game and received a sequel in 2001, marking the 10th anniversary of the Sonic the Hedgehog series.
In Godzilla Generations you play as either Godzilla or Mechagodzilla and have to rage havoc in the city and fend of the army before time runs out.
You can unlock other monsters such as First Generation Godzilla, USA Godzilla and Minira by playing through the game. There are five cities that you can lay to ashes, all located in Japan. Each city has two stages to play through.
Each monster has a range of moves which range from swiping his tail, using his claws or shooting rays from his eyes or hands. Each monster can also heal himself.
The Flintstones in Viva Rock Vegas is an unreleased racing game based on the movie of the same name for the Sega Dreamcast. The game was developed by Full Fat and set to be published by Swing! Entertainment in late 2000. Despite being based on the live action movie, the game itself had a cartoony artstyle which is more in line with the show rather than the series of movies.
The game was later cancelled and another racing game based on the movie was later released instead in 2001 exclusively for the PlayStation 2.
Streets of Rage 4 is an unreleased game developed as a sequel to Streets of Rage 3. There have been at least two attempts at creating Streets of Rage 4, the first eventually seeing release in the re-branded form of Fighting Force, however a more "pure" attempt at a sequel, developed in-house by Sega was due for release on the Sega Dreamcast at one stage.
Half-Life for Dreamcast is a console port of Half-Life for the Sega Dreamcast developed by Gearbox Software and Captivation Digital Laboratories with the assistance of Sierra Entertainment and Valve Software. It was cancelled only a few weeks away from its projected release date.
The port was to feature a new, exclusive mission pack called Half-Life: Blue Shift, along with better visuals and effects.
Dee Dee Planet was intended to follow ChuChu Rocket! as part of a series of Dreamcast network games, but was cancelled last minute. Lost for two decades, the final beta has been found and dumped online for you all to enjoy!
Jump Runner is an unreleased game developed by Glass Ghost for Kuju Entertainment. It was aimed specifically for the Dreamcast Platform, announced in 1999 as a sci-fi action-adventure game.
Not only was Jump Runner to feature a single-player campaign but an online component was planned as well. The online mode was to offer a persistent online world where players would join gangs of criminals and fight for dominance.
Agartha is an unreleased game for the SEGA Dreamcast. Commissioned and funded by SEGA, development was started by French developer No Cliché, which was acquired by SEGA in 1997.Creative direction was done by Frédérick Raynal, a pioneering figure in the establishment of the survival horror genre with the influential Alone In the Dark series. Development started in 2000 (possibly earlier, in 1999), although references to the game can be found as early as 1998. The name of the game itself is a city, which, according to esotericist literature, resides in the core of planet earth.
Intending to release in 2001, this coincided with SEGA's decision to discontinue the production of the Dreamcast. On January 30 2001, SEGA announced that no more Dreamcast consoles would be manufactured. Games that were already in development at that time were supposed to be brought to completion however. In spite of that announcement, Agartha never reached that state of development. No Cliché stopped development on as per order of SEGA E
Developed by Horny Dog and published by Jester Interactive, Hellgate was going to be a third person shooter for the Dreamcast, where to kill demons and going around for the levels with a motorcycle. Sadly the game was cancelled, as we can read on the old Horny Dog website: “The Sega announcement that they were ceasing production of Dreamcast hardware wasn’t much of a help, as well as the fact one or two members of our team didn’t have the game’s best interest at heart. […] We had spent 15 months developing the title, and although many of us felt we achieved so much, it wasn’t enough to save the title.”
The developer's website described Hellgate as follows: "Imagine a crossover between Quake and WipeOut. Got that image? Hellgate meshes these two genres, with high speed at your fingertips, as well as some meaty weaponry! There will be four gigantic realms to conquer, as well as ten formidable weapons to defeat the many demons and monsters lurking within Hell."
"We will also be supporting Dreamcast
This unreleased entry to the Castlevania saga featured 3D graphics and the ability to play as either Victor or Sonia Belmont in a quest to vanquish a countess who sought to bring count Dracula back from the dead once again.
Castlevania: Resurrection would have been the first Castlevania title developed by Konami's American division, but was cancelled on March 30, 2000.