Two titles are available in this cart:
Depth Charge is a single-player BattleShip variant. The player controls a cannon in a top-down view trying to destroy 7 submarines hidden in the area of water shown on screen. The area is a 8x8 grid, and the player controls a white cross-hair over it with the joystick. Pressing the action button will shoot the cannon. If a submarine is hidden in that particular area, a blue square will appear, marking it. If there are no submarines, the game will warn the player with a sound and that area will continue unmarked. There are submarines of 4 different sizes, with there being 3 with one section each, 2 with 2 sections each, 1 with 3 sections and 1 with 4 sections. The game keeps track of the number of shots tried by the player, and the total is shown at the end of the game, when all submarines are destroyed.
Marksman is a shooting gallery game. The player can choose between 2 game durations: 1 minute or 3 minutes. The game is played in a first person perspective, with the player
Baseball is an early 2-player arcade baseball simulation. Played from a single fixed screen, one player controls the home team, while the other controls the visiting team.
Three games are available in this compilation:
- Speedway! (selected by pressing "1") is a vertical scrolling racing game against the clock. The player controls the car with the joystick, pushing up to accelerate it (the longer, the faster), left and right to control direction and down to break.
- Spin-Out! (selected by pressing "2" for a three laps event or "3" for a 15 laps event) is a top-down circuit racing game. Two players race against each other for the amount of tracks selected. Four skill levels are available: clear track/slow speed, clear track/fast speed, barrier track/slow speed and barrier track/fast speed.
- Crypto-Logic! (selected by pressing "4") is a puzzle game. The object is to decipher a scrambled word entered by another player.
Two titles are available in this cart:
Armored Encounter! is a clone of Atari's Combat. Two players control tanks and try to shoot each other the most in a time limit of three minutes.
Sub Chase! features a Hawk hunter-killer jet against a Shark missile-launching submarine. One player controls the jet, which scrolls left, and the other controls the submarine, which scrolls right.
The computer is the dealer. The object of the game is to get a higher count of cards than the dealer, up to but not over 21. If a player draws cards with a point value over 21, the hand is a BUST, and he loses his bet to the dealer. If the dealer's goes BUST, he pays off each of the remaining players. A player may "draw" any number of cards until he reaches or exceeds a total of 21. The dealer must "draw" a card on 16 or less and "stick" with his hand on 17 or more. An ace counts as either 1 or 11 at the player's discretion. Kings, queens and jacks count as 10 each. All other cards count as their face value.
Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of Keynesium.
You and your opponent are represented by the animated figures which appear at the lower right and the lower left of the maze entrance. The net worth of each figure is directly below it. Each player starts off with $500,000. Two Keynesian robots are in the center of the screen atop the maze entrance. Every maze is a game within a game. You and your opponent are playing against the robots which represent different factors of the economy. But you are also playing against each other. You will be changing strategies throughout the game - sometimes cooperating with the robots to thwart your opponent - sometimes collaborating with your opponent to beat the robots.
Each maze offers you the opportunity to make money or the chance to hang onto what money you have. An electronic signal will appear center screen to tell you which to expect - and how much cash is at stake.
The right hand control unit activates the right hand figure. The left
Press 1 on the alpha-numeric keyboard. You are now in command of the star fighter CENTURION and a legendary hero of the Earth Federation!
The sighting instrumentation for your laser starburster is at the center of your screen. The number 15 at the lower left corner of the screen represents the number of enemy invasion transports, battle frigates and star fighters to be destroyed in this action. This number will decrease by one every time a direct hit is scored.
The number at the lower right of your screen represents the quantums of energy units in your fuel receptors. These energy units are expressed in megajoules.
You will start your mission with 1000 megajoules. One megajoule per second is used to sustain flight. A laser burst uses ten megajoules of energy. If an enemy star fighter comes within range and fires, fifty megajoules of energy are required to activate your deflector shields.
The objective of your mission is to destroy all 15 units in the enemy fleet using the least number of megajoules.
Maneuver y
This cartridge turns your Odyssey2 into an interactive electronic teacher of computer theory and technology! You learn how to talk with a computer in an assembler language! You use the Odyssey2 alpha-numeric keyboard to write a computer program - and enter it into a microprocessor capable of making 100,000 electronic decisions every second! Then you actually run the program and see the exciting results on your television screen! Shut off the power and it erases everything automatically so you can start a new program any time you want!
Two titles are available in this cart:
Bowling!: one to four players take turns in this game. The alley is shown from a top down view and the ball moves back and forth at the foul line. The players have to press the action button to release the ball and can add an effect to it by pressing left or right on the right hand controller. Each player gets two balls per frame, except in the case of a strike. A strike scores 30 points, a spare 15 points and an open play scores one point for each pin hit. There are two game modes, League Night (selected by pressing "1"), with a slower swinging ball, and Tournament Play (selected by pressing "2"), with a faster swinging ball.
Basketball! (selected by pressing "3") features two players in a five minutes game. Each drop scores two points for the player. The player can move with the ball left or right, but must shoot within 8 seconds, or else the ball will automatically transfer to the other player. If the ball is shot while the other player is touching the ball, he will steal
In this pool title, two players can choose either one of the two games available: 8-ball or Rotation. The games are selected by pressing any direction of the joystick while their names are displayed on screen.
In the 8-ball game, the winner is the first player to sink either one of the two black balls in game.
In Rotation, the black balls are replaced by colored ones, and the winner is the player to sink the most balls. By sinking one ball, the player gets the chance to try another shot. There are no penalties for missing the balls or sinking the white one.
Players can choose the direction of the shot (by rotating the cue around the white ball) and the strength of the shot (the longer the action button is pressed, the harder the shot is).
Press 1, 2, 3, or 4 on the alpha-numeric keyboard to correspond with the number of players.
The first hole and an electronic golfer will appear on the screen. The number at the top right of the screen indicates the hole being played. The player's scores will appear at the top left of screen in order of play. The first player's score will be farthest left. The fourth player's score will be at the farthest right. If you are playing on a color TV, the color of your score will match the color of your electronic golfer.
Once the ball is on the green (the lighter geometric segment of the course) the TV picture will automatically change to a close-up of the green so that the electronic golfer can putt out.
The trees on the course are hazards and will stop the flight of the ball. A drive into the trees will elicit a very human reaction from the electronic golfers.
The dark area outside the course is the "rough." A ball must be hit back on the course when it's in the "rough." The golfers cannot drive through the rough t
It's you versus the robotic armada of the Merciless Monstroth, a one-eyed tentacled entity bent on conquest. Use your laser base to take out the enemy cannons and the robots, being careful that you shoot them when their barriers don't block you and when they're not shooting at you! Get shot and you lose your laser base, but as long as you have barriers, you can run under one of them and convert it into another laser base to continue the fight. Run out of them and it's only a matter of time before you become a victim of the Merciless Monstroth.
The unusual part of this game is its scoring: if you destroy the robotic armada plus Merciless Monstroth, you earn a point; but if the armada destroys you and all your bases, Merciless wins a point. The game ends when either you or Merciless wins ten points.
As the name implies, this game simulates a casino slot machine. One to four players can place their bets in any of the three horizontal rows or the two diagonal rows. Bets placed can be of $0.10, $0.25 or $1.00.