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Depth Charge is a single-player BattleShip variant. The player controls a cannon in a top-down view trying to destroy 7 submarines hidden in the area of water shown on screen. The area is a 8x8 grid, and the player controls a white cross-hair over it with the joystick. Pressing the action button will shoot the cannon. If a submarine is hidden in that particular area, a blue square will appear, marking it. If there are no submarines, the game will warn the player with a sound and that area will continue unmarked. There are submarines of 4 different sizes, with there being 3 with one section each, 2 with 2 sections each, 1 with 3 sections and 1 with 4 sections. The game keeps track of the number of shots tried by the player, and the total is shown at the end of the game, when all submarines are destroyed.
Marksman is a shooting gallery game. The player can choose between 2 game durations: 1 minute or 3 minutes. The game is played in a first person perspective, with the player
Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of Keynesium.
You and your opponent are represented by the animated figures which appear at the lower right and the lower left of the maze entrance. The net worth of each figure is directly below it. Each player starts off with $500,000. Two Keynesian robots are in the center of the screen atop the maze entrance. Every maze is a game within a game. You and your opponent are playing against the robots which represent different factors of the economy. But you are also playing against each other. You will be changing strategies throughout the game - sometimes cooperating with the robots to thwart your opponent - sometimes collaborating with your opponent to beat the robots.
Each maze offers you the opportunity to make money or the chance to hang onto what money you have. An electronic signal will appear center screen to tell you which to expect - and how much cash is at stake.
The right hand control unit activates the right hand figure. The left
In an authentic acre of the old west, two gunslingers (human or android) duel for their lives. Each one has six bullets in his gun, and trees are placed all around.
Each player has to hit his opponent ten times in order to win. At each hit, both players get their guns reloaded. They can also reload their guns anytime by taking the hidden bullets in the tree that matches their outfit
The Beebots from the insect civilization of BEM are invading the Earth, protected by swarms of Killer Bees, and it's up to a swarm of white bees to stop them.
The player control the white bees swarm, trying to kill the Beebots by flying over them and stinging them. The longer the swarm flies over a Beebot, the slower it moves, until it finally stops and dies. When a Beebot dies, a grave marker will be raised in its place, making the movement of the remaining Beebots more difficult. The red Beebots move clockwise, the blue ones move counterclockwise.
The player has just attracted the attention of Spyrus the Deathless, the Timelord of Chaos, and his only defense is his Time Machine's laser cannon. The Timelord will now send his fleet of Time Ships to destroy the player.
In this space shooter the player controls the Time Machine horizontally with the directional stick and shoots its laser with the action button. The Timelord's Time Ships have four kinds of weapons to assault the player, and they will be introduced in the game's first four levels.
Stone Sling is the 20th official game released by Philips for the Videopac console. In the United States, it was sold under the title Smithereens! for the Magnavox Odyssey² console.
The game allows for two player simultaneous gameplay where both players have a fortress as well as a catapult used to fire each other. With each hit the fortress' size decreases by a bit. However, sometimes if your aim is off, the catapult will miss the fortress and instead hit one of the opposing soldiers. Like other Videopac games, Stone Sling could not compete against Atari games, though the game did do well in Europe and Brazil.
Press 1 on the alpha-numeric keyboard.
You have just arrived at your post in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire.Your TV screen is monitoring activity in the twin solar systems of Terien and Lorien forty-three billion light years away.
Two remote controlled robot battle cruisers also appear on your screen. The right hand control maneuvers the lighter colored space ship at the right hand side of the screen. The left hand control activates the darker colored space ship at the left of the screen.
Push the joy stick forward to gain altitude. Pull it toward you to lose altitude. Push left to go left. Push right to go right.
Press the action button to fire your lasers. These weapons are located in the front end of the battle cruisers and will fire in the direction the space craft are heading.
One point is scored for every invading space craft disintegrated by your lasers. No points are scored for destroying another player's battle cruiser.
The enemy space craft
The game features similar gameplay to that of Atari's Asteroids.
The player command an Earth Federation Cruiser, patrolling an area of space that is teeming with X-shaped UFOs. Some of these will merge and form Hunter-Killer UFOs that go after your ship. Your ship is armed with a laser and a force field that gives you some protection. Occasionally, a Light-Speed Starship will come on the scene, first to blast away at your shield, then to blast away at your ship.
Press 1 on the alpha-numeric keyboard. You are now in command of the star fighter CENTURION and a legendary hero of the Earth Federation!
The sighting instrumentation for your laser starburster is at the center of your screen. The number 15 at the lower left corner of the screen represents the number of enemy invasion transports, battle frigates and star fighters to be destroyed in this action. This number will decrease by one every time a direct hit is scored.
The number at the lower right of your screen represents the quantums of energy units in your fuel receptors. These energy units are expressed in megajoules.
You will start your mission with 1000 megajoules. One megajoule per second is used to sustain flight. A laser burst uses ten megajoules of energy. If an enemy star fighter comes within range and fires, fifty megajoules of energy are required to activate your deflector shields.
The objective of your mission is to destroy all 15 units in the enemy fleet using the least number of megajoules.
Maneuver y
Football is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.3 and 4, and uses a game board field, american football tokens, yardage markers, a wide variety of game cards and an overlay.